Is it me or the list? - Rey/Poe/Finn

By j_man_04, in X-Wing Squad Lists

I’ve been giving this list a shot, and it’s not gone well. So far 0-4. I like the idea of it so much I’m trying to figure out if I’m just flying it wrong. I’m keeping them spread out to avoid focus firing, but it still ends up where either Rey or Poe gets isolated and shot down before the other can swoop in for damage. Maybe I just need more practice with aces?

I’ve also only faced 4-ship lists with generics. Arcs, Jess + T-70’s, Mixed bag of Resistance with the transport. So it could be a matchup thing. But if that’s the case, that’s not good since that’s a common matchup.

So if you got advice, I’m open ears.

T-70 X-wing - •Poe Dameron - 75
•Poe Dameron - Trigger-Happy Flyboy (68)
•Lone Wolf (5)
R4 Astromech (2)

Resistance Transport Pod - •Finn - 36
•Finn - Big Deal (29)
Heroic (1)
•C-3PO (6)

Scavenged YT-1300 Light Freighter - •Rey - 84
•Rey - Resourceful Scavenger (73)
•Korr Sella (6)
•Rey’s Millennium Falcon (5)

Total: 195/200

View in the X-Wing Squad Builder

Edited by kempokid

So first things first, I think you have 3 very potent pilots. But I think you can pull off some tricks to improve their efficiency.

Poe (Heroic, R4)

Finn (Heroic, PA)

Rey (Title, 3PO, TacOff)

Finn moves and is able to focus even after reds. Presuming he shoots last, he can freely take that strain on offense, while Heroic can do all sorts of lovely things.

Poe is Poe. You can feel more at ease flying him without LW, and Heroic could save his ****.

Rey is the real lynchpin. The title helps her turn around if she needs, but ideally you want her with her action every turn, because here's what she can do. She could coordinate Finn if needed, but she'll probably coordinate Poe. She gets a calc and has her force to nicely modify her own attack. Meanwhile Poe can PTL off the coordinated action and then pull his green, leaving him free to take a third action and pull reds or whites next turn if it's vital. Alternatively, if he needed to pull a red that turn, he could, and still get an action thanks to Rey.

55 minutes ago, Greebwahn said:

So first things first, I think you have 3 very potent pilots. But I think you can pull off some tricks to improve their efficiency.

Poe (Heroic, R4)

Finn (Heroic, PA)

 Rey (Title, 3PO, TacOff)

Hm, yep I certainly like a lot of this at first glance. I like the idea of giving Poe some help because I usually find his trouble is needing to boost/barrel role but that sacrifices a focus. I’ll have to make these changes and see if I can get some better results.

14 hours ago, kempokid said:

Hm, yep I certainly like a lot of this at first glance. I like the idea of giving Poe some help because I usually find his trouble is needing to boost/barrel role but that sacrifices a focus. I’ll have to make these changes and see if I can get some better results.

If you want to support your aces, then maybe pare off a few more points to kit out the support ship?

Finn is a pretty decent light fighter, especially when focused, but without Threepio he no longer actually supports the other ships (aside from by shooting at the bad guys).

2 Combatants plus Support Ship:

  • Rey
    • PZ-4CO
  • Poe Dameron
    • Heroic
    • BB Astromech
  • Logistics Division Pilot
    • C-3PO
    • M9-G8

In this version, the transport can lock either Rey or Poe and give them rerolls to hit at all times, plus it can use Threepio to co-ordinate Rey from any range. As a result, the Transport no longer needs to be in combat radius of the enemy to provide help, but can sit safely on a flank opposite the actual fighting.

The BB Astromech gives Poe access to 'stressless' double actions - reveal a blue move, roll, link into a red focus action (or whatever), execute blue move, clear stress, lock (or whatever).

3 Combatants:

  • Rey
    • General Organa
    • Contraband Cybernetics
  • Poe Dameron
    • Heroic
    • BB Astromech
  • Finn
    • Heroic

Leia + Rey is a great combination - expensive as heck, but great - because they give you a combined 3-point force pool you can use on either ability. Contraband Cybernetics is a one-use ability which more or less covers the effect of Rey's Millennium Falcon for less points provided you only need it for one turn, and Leia's ability is priceless - especially combined with Poe, since you can now pull the double-action-BB trick on any white or blue move on Poe's dial.

If you really want to prove a point, for that matter, drop the Contraband Cybernetics in favour of Black One - with Leia supporting, you can do a BB astromech roll, link a red boost, blue speed 3 turn, chained into a SLAM talon roll, and then lose your disarm token and gun down some poor unsuspecting goon who thought that Poe Dameron was at least subject to the tenuous laws of physics associated with the Star Wars universe....

I mean, it's going to cost you a force charge on Leia, a BB astromech charge, the Black One charge, and Poe's ability charge, and leave you stressed and ionized, but the "where the bloody heck did he come from!?!?" moment is probably totally worth it.

Edited by Magnus Grendel

I’ve been flying this. It’s pretty solid.

#Resist

(73) Rey [Scavenged YT-1300]
(5) Rey's Millennium Falcon
(6) Korr Sella
(6) Han Solo
(10) Finn
Points: 100

(55) Nien Nunb [T-70 X-wing]
(0) Integrated S-foils
(5) Pattern Analyzer
(1) Heroic
(0) Jamming Beam
Points: 61

(35) Zari Bangel [RZ-2 A-wing]
(1) Heroic
(3) Intimidation
Points: 39

Total points: 200

I've always been hesitant the resistance version of Han. Do you feel like you get much value out of him?

5 hours ago, Magnus Grendel said:

I've always been hesitant the resistance version of Han. Do you feel like you get much value out of him?

It’s great for Rey because she’s a jouster. I’ve literally plunked down 4 evades at range 1 in a joust. Between the 4 evades, Rey’s pilot ability, and Finn powering out the blanks, I’ll take only 2-3 damage. Then segnors around and shoot their butts next round.

It catches people off guard. Ideally they’re shooting at Rey anyway, saving Nein for some amazing end game clean up.

2 hours ago, JBFancourt said:

Then segnors around and shoot their butts next round.

Indeed. For the cost, Contraband Cybernetics seems awesome (fortunately the Resistance YT-1300 kept its illicit slot!). I can see wanting Korr after that, though - a red move possibly followed by a red action when you're already stressed from a red action last turn kind of pushes the "but I don't need actions, I've got the force" beyond breaking point...

Thanks for the input!

I'd be hesitant to give up Rose Tico for all-you-can-eat target locks, but I guess Han gives you a much better 'head on pass' version of the Falcon; when you've only got one ship representing half your squad, not getting killed has to be priority #1.

It might also be better suited as an 'anvil' with GA-97, with an Outmanoeuvre/Advanced Proton Torpedo Poe playing 'hammer'.

Edited by Magnus Grendel
6 hours ago, Magnus Grendel said:

Indeed. For the cost, Contraband Cybernetics seems awesome (fortunately the Resistance YT-1300 kept its illicit slot!). I can see wanting Korr after that, though - a red move possibly followed by a red action when you're already stressed from a red action last turn kind of pushes the "but I don't need actions, I've got the force" beyond breaking point...

That’s pretty good actually, I like the Cybernetics idea. Stress doesn’t matter with Korr Sella!!! 😜

My new list based on your suggestion.

#resist

(73) Rey [Scavenged YT-1300]
(5) Rey's Millennium Falcon
(6) Korr Sella
(6) Han Solo
(10) Finn
(3) Contraband Cybernetics
Points: 103

(55) Nien Nunb [T-70 X-wing]
(0) Integrated S-foils
(5) Pattern Analyzer
(1) Heroic
(0) Jamming Beam
Points: 61

(35) Zari Bangel [RZ-2 A-wing]
(1) Heroic
Points: 36

Total points: 200

Edited by JBFancourt