This is about the timings of ram damage , obstacle overlapping effects, Damaged Controls and Ruptured Engine , and Navigational Hazards and Dangerous Territory .
Apologies if some of these are obvious or have been answered already.
Question 1 : Assuming a ship stacks several of them in one activation, in which order do the following effects get resolved?
- Ram damage,
- Damaged Controls from ramming,
- Damaged Controls from overlapping an obstacle,
- Removing an Objective Token to gain a Victory Token from Dangerous Territory
- Normal damage from overlapping an obstacle,
- Repairing a damage card from overlapping the station,
- Ruptured Engine damage.
Question 2: For Navigational Hazards , does the damage have to be dealt by the obstacle, or does any damage dealt while carrying out the maneuver count (e.g. ram damage, Damaged Controls, Ruptured Engine). Does it matter if the Damaged Controls damage is dealt due to overlapping the obstacle?
Question 3 : For Navigational Hazards , if a ship would end their maneuver on an obstacle and take a damage, but would be destroyed by ramming (or Damaged Controls from ramming), does the opposing player gain a Victory Token?
Question 4 : For Dangerous Territory , if a ship would end their maneuver on an obstacle with an Objective Token, but would be destroyed by ramming (or Damaged Controls from ramming), can they still remove the Objective Token to gain a Victory Token by choosing to resolve the objective's Special Rule before resolving the ram or Damaged Controls effects?
Question 5 : If a ship with one hull remaining, with Damaged Controls, were to overlap a friendly ship, could they choose to take the Damaged Controls damage first, be destroyed, and then not have to deal a damage card to the other ship?
Question 6 : If a ship would be destroyed by ramming, and would overlap squadrons, do those squadrons still get to be moved and replaced before the overlapping ship is destroyed?
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Relevant rules:
Damage
QuoteWhen a ship has damage cards equal to its hull value, it is immediately destroyed... Damage cards are dealt one at a time.
Destroyed Ships And Squadrons
QuoteA ship is destroyed when it has damage cards equalling or exceeding its hull value... When a ship is destroyed, remove it from the play area and place it next to the matching ship card... Destroyed ships and squadrons are no longer in play.
Effects Use and Timing
QuoteA “when” effect occurs at the moment that the specified event occurs and cannot occur again for that instance of the event.
An “after” effect occurs immediately after the specified event and cannot occur again for that instance of the event.
If two or more of a player’s effects have the same timing, that player can resolve those effects in any order.
Obstacles
QuoteWhen a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped...
Overlapping
QuoteIf a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the
new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped.If a moving ship or squadron overlaps an obstacle token, it resolves an effect depending on the specific type of obstacle token that it overlapped.
Ship Movement
QuoteTo execute a maneuver with a ship, its owner proceeds through the following steps: 1. Determine Course... 2. Move Ship...
Damage Cards
QuoteDamaged Controls - Crew - When you overlap a ship or obstacle, deal 1 facedown damage card to your ship (in addition to all other obstacle effects).
Ruptured Engine - Ship - After you execute a manuever, if the speed on your speed dial is greater than "1", suffer 1 damage.
Objectives
QuoteDangerous Territory - Special Rule: When a ship overlaps an obstacle, the ship's owner may remove the objective token on that obstacle to gain 1 victory token.
Navigational Hazards - Special Rule: When a ship overlaps an obstacle and suffers 1 or more damage or is dealt 1 or more damage cards, the opposing fleet's owner gains 1 victory token.
Relevant FAQs:
QuoteQ: If a ship overlaps another ship and suffers damage so that it has damage cards equal to its hull value but its final position is overlapping the station obstacle, is that ship destroyed?
A: Yes. The station’s effect is not resolved until after the ship executes its maneuver.Damaged Controls: This card’s effect resolves during the Move Ship step while executing a maneuver.
Dangerous Territory: This card’s Special Rule effect resolves during the Move Ship step while executing a maneuver.
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My thoughts:
Question 1 : I think 2-4 happen at the same time (so giving player choice), based on the FAQ statments that they happen during the "Move Ship" setp. I think 1 (ram damage) should happen before then, but don't have a reason why other than "it seems sensible." I'd be ok with it happening at the same time as 2-4. I can also see an argument for it having to happen after 2-4, given the "then" in the wording (suggesting that it happens after the ship is placed and has finished its move).
5-6 should happen at the same time (and the Rules Reference confirms you can resolve in either order), and I think 7 must happen at the same time as well, as it is also an "after" effect. The obstacle effects are listed as "after" effects in the rule section on Obstacles, but that isn't made clear in the rules section on Overlapping - however the FAQ on overlapping stations after ramming supports the "after" timing, not a "when" timing.
Question 2 : I think not RAW, but yes RAI. But I'd lean more towards "yes" due to their being an implied "because of the obstacle's effect" in there. Even if it is a Damaged Controls card, that's still being dealt by the damage card, not by the obstacle (some potential for interesting timing here if the obstacle is the station).
Question 3 : I think not. The ship is destroyed immediately on ramming, and immediately removed from the play area. It never gets to the "after execting a maneuver" stage, so never suffers the damage from the obstacle. With Damaged Controls that may be different if that card is dealt during the Move Ship step (even before the ram damage?), and counts for Navigational Hazards (based on Question 2).
Question 4 : Yes; as all those things happen during the Move Ship step, the player gets to choose the order of resolving them. Even if it doesn't make that much sense thematically to deal with "overlapping obstacle" stuff before "ramming ship" stuff.
Question 5 : No clue, see Question 1.
Question 6 : Yes, because the ram damage is dealt after finishing the physical moving, so the ship still ends up overlapping the squadrons.
Edited by Grumbleduke