Here it is...A concept I've been workin' on for a while.
Let's say that I don't like aggro stuff that much, it's not my "style". I like a bit of control in all of my builds. That's how I like to play.
I wanted to do something "different", maybe unexpected.
I don' play orc-rush for a "tastes" issue, and I don't play Skaven for a choice.
Orcs have different choices for a more "control-ish" deck, maybe less fast than the others, but good in the long run, resilient and full of options.
Here's what I did (or, at least, tryin' to do).
The idea is to have a "tough" deck, where you can play the "usual" stuff for a good start in the KZ and QZ and then "let the big guys" flow in the battlefield, one by one, while keepin' down the oppo with different control stuff.
I've playtested a bit yesterday night and It did pretty well. I've changed a bit after the playtesting, but I don't know how it plays this way (minor changes, actually).
The idea is to start "as usual", but focusing on resources, to get an "early" Grimgor in the KZ (note that in my meta everyone is playin' heavy Kingdom zone related decks, with devs and so on).
I use Wolf Rider Assault to move guys in the battlefield if needed while contrilling and winning with 2-3 big attacks.
I usually don't tend to keep lots of chars on the board.
I'd really appreciate your suggestions, cause I trust this community's opinion.
I'm going to play it tomorrow, in an official tournament of our national league, so...
UNITS (27)
3x Followers of Mork
3x Squig Herders
3x Boar Boyz
3x Lobber Crew
3x Wyvern Rider
3x Iron Boyz
3x *Grimgor Ironhide
2x Arrer Boyz
2x Black Orc Squad
2x Night Goblins
SUPPORTS (9)
3x Grimgor's Camp
3x Contested Village
3x Warpstone Excavation
TACTICS (17)
3x Troll Vomit
3x Foot of Gork
3x Pillage
3x We'z Bigga!
3x Wolf Rider Assault
2x Smash-Go-Boom!
TOT 53
Thanks in advance!