Dear Edge Forum,
I'm playing a long running Star Wars game in which my ~400XP force sensitive is likely about to die in a heroic battle against Darth Vader (well, he's going to try to bargain with Vader to convince him to team up to fight a mutual enemy but realistically it'll be me trying to keep Vader occupied whilst the party escapes).
So I'm drafting a replacement character at "Knight" level and settled on an Operator with a fun background (the party needs someone to fly the ship). But Operators only get Ranged Heavy and Gunnery as their combat options, and whilst I can rattle off every Ranged Light or Lightsaber option across all three FF Star Wars games... I have no idea "what's good" in Ranged Heavy. I'm going to have distinctly less xp that most of the rest of the party, so I need a solid weapon in order to be useful when fights break out and I could really use some advice.
So, learned forumites: what's a good Ranged Heavy weapon for a Knight-level Bounty Hunter?
I had some thoughts:
The Air Rifle from EtU would let me take people alive. It seems like it's basically legal everywhere. Relatively cheap, decent range, hard points and encumbrance. Pierce 4 makes up for the mediocre damage. My main concern is no Crits.
Complete opposite direction is just going whole hog with the Disrupter Rifle. Pick up Jury Rigged out of Gadgeteer, throw on a Laser Sight. Absolutely anything that gets in my way gets disintergrated. We spend most of our time on the outer rim on the wrong side of the law, invovled in pretty desperate fights to the death against spectacularly deadly foes more often than not (we recently fought a Rancor).
I feel like I should at least have the option to take people alive though (and I kinda don't want the rest of the party saying "no disintegrations" every session). The Precision X (from ND) looks like a kind of a half-way option: lethal blaster with a stun setting. But it's worse at stunning than the Air Rifle and MUCH worse at killing than the Disrupter. (This feels like the gun I should take, but I guess I'm worried that it looks like a trap option.)
The Flame Projector looks like a brilliant weapon. I guess my main question is "shouldn't this be Restricted?" Every other flame weapon I've looked at seems to be Restricted, but the one in the Corebook is cheap, not that rare and unrestricted. It looks like I might get less hassle carrying it around than I would with the Disrupter. And compared to the Disrupter I could probably throw Superior and Jury Rigged onto it and be able to burn away minion groups with equal ease. But again, no non-lethal option.
And speaking of lethal crowd control, the DLS-12 from KtP has Autofire. As do, well, quite a few weapons actually. I've seen lots of threads complaining about how powerful Autofire is, and as I'll be rolling with characters twice as experienced as mine Autofire might be just what I need to close the gap a little.
And finally, whilst I've got EtU open in front of me, the Model 38 really speaks to me. Huge range. Pierce. Accurate. Loads of Hard Points (I'm thinking a Custom Grip and a Forearm Grip in order to add a couple more blue dice, maybe even a Laser Sight). With all the Advantage I'd be rolling, it'll shoot the fleas off a dog's back at 500 yards. And okay, there's no stun setting as such, but if I can shoot someone and get enough Advantage to disarm them whilst also handing out some black dice, then they're going to have to come along sweet-like... right? But it's also nearly as expensive as the Disrupter.
So, what are your opinions? Is there an awesome Ranged Heavy weapon I've overlooked? Should I be trying to cheese my way around with Gunnery weapons? In your games, just how restrictive do you play walking around with rifles and is carrying a Disrupter asking for instant jail time or do you mostly overlook it?
Eagerly awaiting your replies,
-- JD#244
Edited by JohnDoe244