So I was at a tournament last weekend and did better than I have ever done in a tournament. (3-1, Yay me)
I was flying Anakin 7B R2, Obi-Wan CLT R4 Brilliant Evasion, Ric Juke FCS R2.
Before I get into Ric I must say the more I fly Obi-Wan with CLT and R4 the more I like it. I used Brilliant Evasion once or twice in the tournament, I don't know how I feel about it yet.
Now Ric. I feel like Ric wants to go fast to take advantage of his pilot ability and ship ability. I found myself almost always wanting to do a 3+ to get the evade but also try and get the extra red/green die even when a 1 straight or a 2 turn would have been the better option. As such I feel that if you are trying to maximize his pilot/ship ability R2 is the better call on Ric than R4 because if I am always going fast what do I care about expanding my blue slow maneuver selection. I was in this mindset because Juke on only 2 reds is pretty lackluster. So I figured FCS would help out with that so I can get a reroll and hopefully get at least 2 hits going. Throughout the tournament I realized that I wasn't taking target lock very often so the FCS wasn't being utilized. I also started to feel that having a 3 tallon roll as the only advanced maneuver feels very limiting. As such I found myself boosting most of the time with Ric to get him turned around because I wasn't taking the tallon roll. When I wasn't boosting I was focusing or barrel rolling.
I love the idea of Ric as a pilot. A cheap I5 with a cool ability and Full Throttle seems like a great combo but he felt really lackluster with the setup I had on him. Thinking back I don't think of Ric as an ace, even though he is I5 and wants to go fast and has Full Throttle. The dial is far too basic to try and fly him as an ace. He is more of the guy who wants to target the slower ships on the board and beat up on them. I think he wants to be flown like a slower (no SLAM), more nimble (tallon roll, boost, barrel roll) Alpha Class Starwing in that he wants to come jetting in for a pass and then take a turn or two to turn around. I'm just not quite sure what to put on him because Juke is super situational on him. It can be devastating if you are playing against a slower list and are always getting his extra dice + getting range 1, or it can be a non-factor. I don't know that I like Juke for 7 points with how situational I have found it to be for him. I've thought about Outmaneuver but the basic dial creeps back into my mind and his flight path becomes pretty obvious and probably pretty easily countered.
My next experiment with him is to drop Juke for Daredevil and drop FCS for Collision Detector. I'm hoping that maybe this will make him a better knife fighter and will help him be a bit unpredictable so he can spend more time on target. R4 would probably be the way to go with this setup but R2 is just so nice.
Edited by Skitch_