Imperial Royal Guard - PC build?

By Sincereagape, in Star Wars: Force and Destiny RPG

Hello!

Was considering making a PC who is an “Imperial Guard in training” or a storm trooper who is looking to prove themselves in order to become a member of the imperial guard.

Where do I start with a build? I was looking at a...

1. hired gun - maurader/bodyguard build

2. Warrior - Juyo or shii-Choo.

-I know there is no official build. But thematically neither really hits to well. Mechanically I’m leaning towards a hired gun career.

Any thoughts? How would you guys build a imperial royal guard pc?

Warrior is definitely wrong because these guys are not supposed to be Force-sensitive. The Imperial Guards are selected from the rank & file Imperial military.

I'd just go with Soldier/Commando, maybe with a side-order of Imperial Academy Cadet.

44 minutes ago, micheldebruyn said:

Warrior is definitely wrong because these guys are not supposed to be Force-sensitive. The Imperial Guards are selected from the rank & file Imperial military.

I'd just go with Soldier/Commando, maybe with a side-order of Imperial Academy Cadet.

Take a look at martial artist and marauder. I think that will hit what you want.

Even if you don't go force Sensitive, look at Makashi Duelist. Only a couple throwaway force talents, and then you have piles of sweet sweet Parry to pull from.

As a quick experiment, I made an Imperial Royal Guard as a human PC with just Heroic Level XP (150) pretty easily. It's even really close to the version of the Imperial Royal Guard found at the back of F&D. It's only really missing two ranks of Parry and a few ranks in a couple skills.

Truth be told, it's pretty easy to make a Red Guard, mechanics-wise, and there are a ton of different ways to go about it. Personally, I try to go as simple as possible with my character builds, keeping them to just one or two trees whenever possible. I've seen how many different pages some of my friends have for their characters, and I could never keep track of all of that! At most, if I were to build a Red Guard character, I might add in Shii-Cho Knight or Makashii Duelist for those few extra ranks of Parry, after getting where I want to be with the rest of the build.

16 minutes ago, Underachiever599 said:

As a quick experiment, I made an Imperial Royal Guard as a human PC with just Heroic Level XP (150) pretty easily. It's even really close to the version of the Imperial Royal Guard found at the back of F&D. It's only really missing two ranks of Parry and a few ranks in a couple skills.

Truth be told, it's pretty easy to make a Red Guard, mechanics-wise, and there are a ton of different ways to go about it. Personally, I try to go as simple as possible with my character builds, keeping them to just one or two trees whenever possible. I've seen how many different pages some of my friends have for their characters, and I could never keep track of all of that! At most, if I were to build a Red Guard character, I might add in Shii-Cho Knight or Makashii Duelist for those few extra ranks of Parry, after getting where I want to be with the rest of the build.

And no where in there did you mention your method ;)

55 minutes ago, Daeglan said:

And no where in there did you mention your method ;)

The method is pretty straight-forward, honestly. Deliberately not an ideal build, as I was aiming to make something as close to the F&D adversary as possible, at exactly Knight Level XP.

I went with a base human, 120 XP (10 from obligation), and a free rank in Melee and Ranged (Light). I started with Martial Artist, 2 ranks in Athletics, 1 rank in Perception, 1 rank in Vigilance, 1 rank in Piloting (Space), 1 rank in Discipline. Spent 30 to raise Agility to 3, 30 to raise Intellect to 3, 20 to get Imperial Academy Cadet. From there, I purchased Knowledge Specialization (Warfare) and Tactical Combat Training on IAC, the first rank of Parry from Martial Artist, and with my last 20 starting XP, I raised Melee and Vigilance to 2 ranks each.

With the 150 from Knight level, I bought Iron Body, a second rank of Parry, Toughened, Grapple, a second rank of Toughened, and Dedication to raise Brawn to 3 (Putting my Wound at 16, Strain at 12, just like the F&D adversary). Spent the rest of my XP to raise Melee to 3, Vigilance to 3, Ranged Light to 2, Discipline to 2, Piloting Space to 2, and Perception to 2.

With Knight Level beginning with 9k credits, it's a simple matter to purchase Heavy Battle Armor, a Force Pike, and a Heavy Blaster Pistol, leaving 2,800 credits left to spend on attachments or other equipment. (Now if only there were a weapon attachment for 2,800 that could give the cortosis quality...)

And with that, you pretty much have a replica of the F&D version of the Adversary, but shy a few ranks in some skills, and two ranks of Parry. It's also missing Heightened Awareness. And of course, it's impossible to give a player character ranks in the Adversary talent, so that'll have to be made up for somehow.

Edited by Underachiever599
8 hours ago, Underachiever599 said:

The method is pretty straight-forward, honestly. Deliberately not an ideal build, as I was aiming to make something as close to the F&D adversary as possible, at exactly Knight Level XP.

I went with a base human, 120 XP (10 from obligation), and a free rank in Melee and Ranged (Light). I started with Martial Artist, 2 ranks in Athletics, 1 rank in Perception, 1 rank in Vigilance, 1 rank in Piloting (Space), 1 rank in Discipline. Spent 30 to raise Agility to 3, 30 to raise Intellect to 3, 20 to get Imperial Academy Cadet. From there, I purchased Knowledge Specialization (Warfare) and Tactical Combat Training on IAC, the first rank of Parry from Martial Artist, and with my last 20 starting XP, I raised Melee and Vigilance to 2 ranks each.

With the 150 from Knight level, I bought Iron Body, a second rank of Parry, Toughened, Grapple, a second rank of Toughened, and Dedication to raise Brawn to 3 (Putting my Wound at 16, Strain at 12, just like the F&D adversary). Spent the rest of my XP to raise Melee to 3, Vigilance to 3, Ranged Light to 2, Discipline to 2, Piloting Space to 2, and Perception to 2.

With Knight Level beginning with 9k credits, it's a simple matter to purchase Heavy Battle Armor, a Force Pike, and a Heavy Blaster Pistol, leaving 2,800 credits left to spend on attachments or other equipment. (Now if only there were a weapon attachment for 2,800 that could give the cortosis quality...)

And with that, you pretty much have a replica of the F&D version of the Adversary, but shy a few ranks in some skills, and two ranks of Parry. It's also missing Heightened Awareness. And of course, it's impossible to give a player character ranks in the Adversary talent, so that'll have to be made up for somehow.

For adversary you need ranks of dodge or something