I just want to see community options on this. Currently there is an interesting if not a somewhat underwhelming dynamic between upgrades using Initiative vs Agility for point cost determination.
After about a year I’m finding that the Agility based upgrades like Hull Upgrade and Shield upgrades are largely absent from builds in most cases. Largely the benefit to cost has been the prime suspect in why they are used so rarely.
For example: TIE Intercepters. A ship that is capable of using multiple upgrades rarely sees any being used at all. Things they could use to help them cost 6-8 points across the the entire ship. On more than one ship it begins to take away from overall utility vs viable options. So while it makes some sense to give Soontir Fel Shield upgrade as between his 3 Green dice and a a shield he can protect it better with his arc dodging, it make less sense on an Alpha Squadron. The latter facing shots earlier and perhaps more often has fewer ways to protect that upgrade and itself in general and so it needs that upgrade more but putting it in is prohibited by the cost involved. On the flip side B-Wings get a similar upgrade for little cost but also end up not using it on lower Initiative ships as they again take too many shots to protect it long enough for it to be effective. Their Aces can take it and somewhat protect it making them survive a bit longer perhaps enough to leverage it late in a game yet still pay a minimum for what can be a huge advantage in that extra hit point.
On the other hand were seeing upgrades like Squad Leader given similar treatment but now using Initiative as the base for the points. It becomes restrictive on higher Skilled pilots to limit coordination shenanigans at the highest Initiative possible without feeling out of balance. So a squad that has a mix of lower to mid Initiative ships can make use of it while maneuvering in larger groups in the event of blocks or other missed opportunities prior to higher Initiative ships activating.
Perhaps a better comparison of the cost to opportunistic nature of an upgrade is Calibrated Laser Targeting. At 2 points on a lower Initiative ship is can be spammed and increase the overall effectiveness of the upgrade allowing it to do what it is meant to do more often. While on a higher Initiative pilot who should be able to more consistently work towards those same opportunities pays a premium for that ability.
So for me personally i’d Like to see those upgrades based on Agility change to Initiative. Lower Initiative ships are usually the ones who need extra tools health ect as they tend to fight uphill in most matchups. While Aces have abilities and board knowledge and timing windows in their favor to offset their need for upgrades.
Edited by Ronu