The Value of Homing Missiles

By feltipern1, in X-Wing

Maybe comboing 2 missile launchers. 1 with homings, and 1 with concussions. You force the other player to choose between taking a damage that will (probably) flip with concussion, or eat 4 dices of attack. nasty.

To add to the nastiness, add Jonus in the pack, so you don't necessairly have to spend the TL to reroll dices :P , like this

Nu Squadron Pilot (32)
Passive Sensors (3)
Homing Missiles (5)
Os-1 Arsenal Loadout (0)
Ship total: 40 Half Points: 20 Threshold: 4

Nu Squadron Pilot (32)
Passive Sensors (3)
Concussion Missiles (6)
Os-1 Arsenal Loadout (0)
Ship total: 41 Half Points: 21 Threshold: 4

Captain Jonus (43)
Barrage Rockets (8)
Ship total: 51 Half Points: 26 Threshold: 3

"Whisper" (57)
Crack Shot (1)
Fifth Brother (9)
Ship total: 67 Half Points: 34 Threshold: 3

Total: 199

Edited by Silver_leader

Misread. Deleted.

Edited by ClassicalMoser

The problem with homing missiles is that your opponent gets to pick and the ceiling is a single damage. It's a pretty rare case where the high floor is worth the low ceiling, and the opponent gets to pick their poison.

Paying extra points for an attack that does at most one non-crit damage (or a probability of what your opponent prefers over a damage, either fewer expected hits or a non-zero chance to avoid being tabled with a 1hp ship) is usually bleh.

Ordinance usually wants to punch harder for the investments and obstacles. If Homing missile was 1 damage + 1 damage die it'd be a lot scarier.

They are hilariously fun in a block of V19s with Synced Console.

2 hours ago, SavouryRain said:

They are hilariously expensive in a block of V19s with Synced Console.

Fixed it :’(

But you’re also not wrong.