As stated in the topic. How are they handling nowadays? I don't see them much. Statline is similar to TIE Defender's, but you can fit 3 of them into a single list and share their abilities. It seems to me that they should be strong. But I guess they are not. Did anyone of you try them lately with any success? In any configuration?
Brobots in 2.0 - how are they?
A solid meh, because action efficiency, especially in combination with medium bases making them easy to block.
8hp behind 3 green is super strong, but when the best tokens you can get are 2 calcs or one evade per ship, they're pretty bad, especially when the cannon options to go with B are also pretty mediocre.
They're okay. They haven't been winning tournaments or anything, but I feel like they're fairly well balanced and fun to fly. They're tough and still have a great dial, but they don't have built-in PTL like some ships do with linked actions, and their offence isn't the strongest. The release of autoblaster cannon might help them a bit, as will a bunch of more powerful lists getting hit with the nerf bat last points change.
I win about 80% of my casual games with dual IG-88, 95% of my Flycasual games and 75% of my tournament games with this configuration:
The thing with IG-88 is that it is not just a list that you can simply pick up from ListFortress; you need to give a lot of thought about obstacle placement, turn zero and manoeuvering them. They don't have action economy, they have action consistency, which is very different.
They are a lot of fun to play with, which is one of its main key points. As long as no other version of Dreadlock or 4 phantoms with juke pop up, they can actually last a good while.
You can (just) fit in IG-88A, C, and D with the IG-2000 title in 200 points. It feels very sparse on upgrades, but the ship abilities all seem to work reasonably well together.
Competitively bleh, but absolutely hilarious casually. Before the last points I ran A and B with D crew on Lando yt1300, jamming beams on both IG2000. With the points change I can fit autoblasters there now. The idea was for A and B to do the first waves of shooting and Lando to have a better shot with the 2 die attack if they are tokenless.
I got beat pretty bad by three recently.
I feel like the real problem is that everyone wants to make 3 work instead of focusing down on 2 or 2+support. They have almost all of the most sought-after upgrade slots in the game, so leaving them mostly naked just seems inefficient to me.
Compared to 1e, the IG lost autothrusters but... not much else. Double-calc is almost always better than focus, medium base is a lot more slippery, I4 is actually quite relevant, and agility matters more than ever.
For action economy I would always start with A and C with AS, then think about putting D on a Quad or Escape Craft for extra calc/action support. Fearless, Outmaneuver, or Marksblasters all make for decent options, and even HLC can be good at I4 with AS boost.
I think B is a trap. If you miss with your primary, chances are you don’t care much about your cannons anyway.
But take all this with a grain of salt because I haven’t used them nearly as much as I want to
Edited by ClassicalMoser1 minute ago, ClassicalMoser said:I feel like the real problem is that everyone wants to make 3 work instead of focusing down on 2 or 2+support.
Compared to 1e, the IG lost autothrusters but... not much else. Double-calc is almost always better than focus, medium base is a lot more slippery, I4 is actually quite relevant, and agility matters more than ever.
For action economy I would always start with A and C with AS, then think about putting D on a Quad or Escape Craft for extra calc/action support. Fearless, Outmaneuver, or Marksblasters all make for decent options, and even HLC can be good at I4 with AS boost.
I think B is a trap. If you miss with your primary, chances are you don’t care much about your cannons anyway.
But take all this with a grain of salt because I haven’t used them nearly as much as I want to
See I was thinking brotriplets with the free jamming beam would be hilarious (and maybe even good) at creating a tokenless target for your next two shots. Like a free mini-hotshot copilot. I was thinking
Ig88-A, title, jamming beam
Ig88-B, title, jamming beam
Ig88-D, title, jamming beam
199 points.
Has anyone given this jank a try or flown against it?
27 minutes ago, TasteTheRainbow said:I got beat pretty bad by three recently.
What version?
18 minutes ago, Gibbilo said:See I was thinking brotriplets with the free jamming beam would be hilarious (and maybe even good) at creating a tokenless target for your next two shots. Like a free mini-hotshot copilot. I was thinking
Ig88-A, title, jamming beam
Ig88-B, title, jamming beam
Ig88-D, title, jamming beam
199 points.
Would be better with IG-D riding shotgun in 4-Lom's G-1A
1 minute ago, prauxim said:Would be better with IG-D riding shotgun in 4-Lom's G-1A
Probably but I don’t think you could fit AS, leaving 4-LOM a little meh.
8 minutes ago, ClassicalMoser said:Probably but I don’t think you could fit AS, leaving 4-LOM a little meh.
14 minutes ago, ClassicalMoser said:Probably but I don’t think you could fit AS, leaving 4-LOM a little meh.
33 minutes ago, Gibbilo said:What version?
ABC.
It seems like they are just missing something to push them to be competitive. It seems BroBots c ok me in a few configurations.
1. Thre Bros together. All title, jamming beam because its free.
2. 2 Bros with a third. Usually a HWK or 4-lom
3. One Bro, with a second ship with 88d crew. Usually Boba.
4. 2 bro kitted out.
The only thing worse than 2 medium bases is 3 medium bases, ABC, or BC+4-LOM. Getting blocked hurts the brobots badly and while three greens seems sufficient, those blanks will bite you eventually.
28 minutes ago, Sabre 7 said:
Well crap. I guess my judgement of size is bad. TBH I forgot that IG crew was down to a measly
three points!
That's quite a bargain, even just for the double-calculate. I'd stick that on Boba any day. Wonder if there's a good IG-88A + Boba list out there? I'd definitely try it.
EDIT: Maybe something like this?
Boba Fett (85)
Fearless (3)
IG-88D (3)
Proximity Mines (6)
Contraband Cybernetics (3)
Slave I (2)
IG-88A (68)
Outmaneuver (6)
Advanced Sensors (10)
Proximity Mines (6)
Contraband Cybernetics (3)
IG-2000 (1)
Total: 196
9 minutes ago, Explorator88 said:The only thing worse than 2 medium bases is 3 medium bases, ABC, or BC+4-LOM. Getting blocked hurts the brobots badly and while three greens seems sufficient, those blanks will bite you eventually.
Yeah, this. This is why I think two stacked or two loaded plus a third small ship (as cheap as possible) would be better for list-building. The slots seem really valuable to me and leaving them empty seems a waste.
Edited by ClassicalMoserIf we're looking at two IGs plus a third ship, I quite like Palob for that role. He's really synergistic with C's ability (I find myself boosting with a HWK more than I'd expected), and the token stealing is really handy for making the IGs hit a bit harder. You can bank focus tokens with Moldy Crow early on, then top them up over the course of the game if you get to steal any over the course of the game.
IG-88C (65)
Crack Shot (1)
IG-2000 (1)
IG-88A (68)
Crack Shot (1)
IG-2000 (1)
Palob Godalhi (40)
IG-88D (3)
Engine Upgrade (2)
Moldy Crow (18)
Total: 200
56 minutes ago, ClassicalMoser said:Probably but I don’t think you could fit AS, leaving 4-LOM a little meh.
Zuckuss with IG crew and passive sensors is a good 3rd ship.
5 hours ago, thespaceinvader said:solid meh, because action efficiency
Triggered
1 hour ago, ClassicalMoser said:For action economy I would always start with A and C with AS , then think about putting D on a Quad or Escape Craft for extra calc/action support. Fearless, Outmaneuver , or Marksblasters all make for decent options, and even HLC can be good at I4 with AS boost.
First of all, triggered. Second, don't underestimate the pilot ability of D. If the crew guy were IG-88E, I'd auto-include D pilot in every list with two or more brobots. As is, I'm working with A and D with support from l337, which is super cool but I've had uneven success so far.
5 minutes ago, Ablazoned said:Triggered
First of all, triggered. Second, don't underestimate the pilot ability of D. If the crew guy were IG-88E, I'd auto-include D pilot in every list with two or more brobots. As is, I'm working with A and D with support from l337, which is super cool but I've had uneven success so far.
No I totally agree. IG-88D is solid and would probably be my go-to for a 2-ship list (still tinkering so not sure). Still, when you have A in the list, I think having both C and D wins out for the extra calculate share as it just makes the action economy that much better. That said, if you've popped CC that round, it can be fun to right-angle sloop and double-calculate, then get coordinated a boost to evade, even if you started out stressed...
Maybe C and D would make a cool 2-ship list, or 2 plus L3 or ORP?
Edited by ClassicalMoserTry fitting A, C, and D (on Mux) 👍
Edited by ficklegreendiceI'm not sure how Autoblasters have shaken out, but it's pretty new.
That offers a cheaper option for B-based builds than Ion Cannon, with a backup attack that can still do damage. Combine with newly cheaper Contraband Cybernetics, and the IGs seem like they've ticked slightly up in the world. Not a tonne, but a bit.
6 hours ago, Jarval said:You can (just) fit in IG-88A, C, and D with the IG-2000 title in 200 points. It feels very sparse on upgrades, but the ship abilities all seem to work reasonably well together.
I flew three before the point change, only 2 titles and my only issue was they are so fast they are hard to fly. Give it time and I bet the list above becomes competitive, 24 hit points behind 3 green is very strong.