One of the things I was glad to see in the Core Rulebook when I first started playing this game was screen wipes. I really try to go for a feel of the original trilogy movies as much as possible, while also recognizing that there is a limit to how much you can do that movie pace and depth. I have noticed that as a player and a GM alike that sometimes the description of the GM or the actions of the players can lead to what I call Scene Bloat . This is when a scene is not really paying off or accomplishing anything but one or more of the participants are persisting in keeping it alive and keeping new scenes from starting.
I find that I see this happen a lot when players/GM don't really know what to do next, or when someone is engaging in weak, small-talk style dialogue.
I also see that GMs will often do unnecessary Transitional Description Scenes in an attempt to do minute to minute style narration like in the Lord of the Rings books.
An example would be that if Luke was just saved from the sand people by Ben, in a game they would take 20 minutes as the GM describes getting all the pieces of 3PO, driving the speeder back to Ben's home, and then describing how they come in and what it looks like. In the movie that scene ends up being mainly dialogue and exposition through dialogue and comes in around 4 minutes in length. But the cuts on either side of it help it move well with the rest of the story.
In playing a scene like that in real time the dialogue isn't written down (assuming Obi Wan isn't an NPC with his lines written down already) so there is some need to allow for improv and being able to think through what to say in the scene. I think this is just par for the course and is to be expected, but if it goes on for long periods of time and if it doesn't involve all of the players it can be tedious.
I will usually give a scene a chance to do something, but if it isn't paying off in a reasonable amount of real time I will wipe it. My thinking is that there are other opportunities to say something or do something and if there is a clear idea for it the player/GM will work it in later.
How do you handle screen wipes and what is your philosophy for pacing in Star Wars games?
Edited by Archlyte