How would you use the Corvus?

By Muelmuel, in Star Wars: Armada

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Really liking this title, gives it the spec forces feel. It's pretty nifty for 2 points. You still get to use it's deployment during the deployment phase, and you still get last deployment. Only thing is the Raider is not as hardy as something like a Gladiator. I suppose it will be seen often with Iden to keep it alive.

I can currently see two ways to use it. First is as a unopposed last deployment that sets up a pincer flank to the enemy fleet movement, forcing them into either the Corvus or the rest of your fleet. The Corvus probably wants to do this outside of the enemy's best zones to avoid getting popped so go for Ackbar's front or ISD's sides. Second as a small surprise piece to swat small enemy units and/or cripple the flagship. Also thinking of a flanking HIE shield stripper but they usually want to stay together with their fleet and help pour damage together imo.

Corvus is a great little mind game for 2 points.

Deploy corvus, deploy a pair of squadrons (maybe more, especially if they have long range and can catch back up to your fleet during the first turn), deploy something cheap like a gozanti that can reposition as needed anyways. Get the enemy to react to your deployments, then start deploying somewhere else and move the Corvus at the end to help with your real deployment. Now they have to either change their plans mid-deployment and split forces, or dedicate themselves to an area of the board you weren't interested in anyways.

Being able to better react to an enemy deployment is powerful also. 2 points is a pretty cheap safety net to be able to reposition a ship if you notice the enemy doing something tricky with their deployment.

Ever place a flanking unit only to have the enemy deploy a counter to it and basically negate the tactical advantage you would have had. Well now you get the ultimate authority on where your flanker goes and they can't counter it.

2 points is well worth the opportunity to mess with an opponents mind even if you don't really utilize it.

It could have a role in Rogue heavy fleets. Deploy Corvus first then deploy pairs of squadrons nearby and move on to your other ships hopefully gaining some out deployment advantages. Finally redeploy Corvus in a different position having seen the enemy dispostions.

I will be adding it to my Screed fleet to out deploy opponents and protect my Raider-II flagship from harm.

396/400, Station Assault , Plaetary Ion Cannon , Salvage Run
Raider-II, Screed , HIE, D-Caps, Montferrat, Corvus 93
Raider-II, HIE, D-Caps 60
GSD-I, Demolisher, ACMs, OE, Brunson 82
Gozanti, Boosted Comms, Vector 29
Bossk, Mona, Bobba, IG-88a, Dengar, Mauler 132

Corvus can also let you deploy one ship last if you are first player in Solar Corona or Superior Positions missions.

It can also get you one extra ship out of the ambush zone in Fleet Ambush .

Edited by Mad Cat

#StationAssaultBoat

I am excited to use Corvias for multiple reasons. It will be a fun way to mess with people, and also you can do what you want.

I think it will be great for Station Assault, as you can dedicate an assault on one, then switch Corvias over to the other one last minute.

Corvus would be great especially if you are playing blind Armada (upgrades not revealed until they are used).

Deploy Corvus. Deploy squadrons.

Then review your opponents placements and deploy fresh without any commitmemt to any location.

I dont see how you can use it differently....

This would work great for a lifeboat re-place, maybe Sloane.

10 hours ago, kmanweiss said:

Corvus is a great little mind game for 2 points.

Deploy corvus, deploy a pair of squadrons (maybe more, especially if they have long range and can catch back up to your fleet during the first turn), deploy something cheap like a gozanti that can reposition as needed anyways. Get the enemy to react to your deployments, then start deploying somewhere else and move the Corvus at the end to help with your real deployment. Now they have to either change their plans mid-deployment and split forces, or dedicate themselves to an area of the board you weren't interested in anyways.

Being able to better react to an enemy deployment is powerful also. 2 points is a pretty cheap safety net to be able to reposition a ship if you notice the enemy doing something tricky with their deployment.

Ever place a flanking unit only to have the enemy deploy a counter to it and basically negate the tactical advantage you would have had. Well now you get the ultimate authority on where your flanker goes and they can't counter it.

2 points is well worth the opportunity to mess with an opponents mind even if you don't really utilize it.

Thanks! I hadn't even considered this tactic šŸ‘

Can see this becoming a staple in Imp fleets

Edited by Muelmuel

Corvus with Rapid Launch Bays and Flight Commander could be a good idea as well.
Use a Shuttle or IG-88B in the RLB.
Sadly the Shuttle version is really limited to the missions (token shuffle). And the IG-88B require squadrons on the opponents side.

For me it would be the right titel on the Lifeboat.

42 minutes ago, Tokra said:

Corvus with Rapid Launch Bays and Flight Commander could be a good idea as well.
Use a Shuttle or IG-88B in the RLB.
Sadly the Shuttle version is really limited to the missions (token shuffle). And the IG-88B require squadrons on the opponents side.

For me it would be the right titel on the Lifeboat.

Well, you never know. Inferno squadron could have an ability like "After deploying this squadron, you may immediately place it up to distance 2 from it's position. This does not count as an activation" which would be great with a RLB Corvus.

22 hours ago, BlueFalcon251 said:

This would work great for a lifeboat re-place, maybe Sloane.

And even better as a lifeboat hunter.

Looking forward to this title. Will make me want to play raiders a bit with this and Iden.

I have been a fanboy of raiders since they came out, but I must agree with others that the best use of Corvus will be to drop rogue squads on one side and then redeploy elswhere.

7 hours ago, PT106 said:

And even better as a lifeboat hunter.

Not if the lifeboat is a Raider with Corvus 😁

11 minutes ago, Tokra said:

Not if the lifeboat is a Raider with Corvus 😁

Is if I’m Second Player

1 minute ago, Drasnighta said:

Is if I’m Second Player

Hunting a lifeboat Raider with a Raider as second player? Goods luck šŸ˜‰ .
Not saying that it is not working, just that it will be really hard when he is always flying out of the range or arc.

19 minutes ago, Tokra said:

Hunting a lifeboat Raider with a Raider as second player? Goods luck šŸ˜‰ .
Not saying that it is not working, just that it will be really hard when he is always flying out of the range or arc.

But I could 😁

On 7/25/2019 at 3:15 AM, Tokra said:

Hunting a lifeboat Raider with a Raider as second player? Goods luck šŸ˜‰ .
Not saying that it is not working, just that it will be really hard when he is always flying out of the range or arc.

One word - fork.

Hard to fork a speed 4 ship that is doing everything in its power not to engage. You have to be really dumb to let a lifeboat raider get forked. And if you are committing 2 ships to kill my lifeboat, and I'm flying that lifeboat on the opposite side of the board from the rest of my fleet which is destroying the rest of yours I'll take that as a win.

1 hour ago, BrobaFett said:

Hard to fork a speed 4 ship that is doing everything in its power not to engage. You have to be really dumb to let a lifeboat raider get forked. And if you are committing 2 ships to kill my lifeboat, and I'm flying that lifeboat on the opposite side of the board from the rest of my fleet which is destroying the rest of yours I'll take that as a win.

Sigh

Put the lifeboat under threat so you can kill something else

Fork

Ok.... but when can you reach it before turn 5 or 6?

The tactical value of a turn 5 fork at the expense of removing a combat ship from the action the entire game is questionable.

12 minutes ago, BrobaFett said:

Ok.... but when can you reach it before turn 5 or 6?

The tactical value of a turn 5 fork at the expense of removing a combat ship from the action the entire game is questionable.

When you use Corvus to deploy at speed 4 on a direct intercept path.....

It's a speed 4 ship that gets to deploy on a perfect attack run. I could see cr90s dealing significant damage to it? Maybe? You want to last first turn 1/2

4 minutes ago, ExplosiveTooka said:

It's a speed 4 ship that gets to deploy on a perfect attack run. I could see cr90s dealing significant damage to it? Maybe? You want to last first turn 1/2

With Officer Ozzel you can actually do that easy peasy. I was doing in with a seven activation Tagge list at one point, perfect for a Vader Raider.

Ew tagge