Imdaar Test Pilot (44)
Collision Detector (6)
Imdaar Test Pilot (44)
Collision Detector (6)
Imdaar Test Pilot (44)
Collision Detector (6)
Imdaar Test Pilot (44)
Collision Detector (6)
Total: 200
View in Yet Another Squad Builder 2.0
Obstacles? What obstacles?
OK - it's a super simple list that you run with 3 gas clouds for extra shenanigans. Aye, without juke / passive sensors etc. they will be variance dependent when it comes to damage output... BUT, it's 4 phantoms that quite frankly, don't give a hoot about initiative bid or being predictable.
I'm considering running this list as one of two extended lists in a local league format (2 hyper space lists, 2 extended lists - must use each list at least once in the whole league - no duplicate uniques within a format - each opponent is fought once in each format). This generic phantom list would pair with an FCS-Afterburner Vader, Juke Echo and Juke Whisper list. My thinking is that this generic list, offers enough of a divergence from the acey list to keep opponents on their toes about which of their lists they should select.
As with many phantom pilots, I am in love with the platform and its play-style - but fully acknowledge how frustrating it can be for opponents to face. Putting in 4 of them with Collision Detectors will hopefully make that even more so!
Thoughts?