4 Phantoms of the Apocalypse

By RollingSwarm, in X-Wing Squad Lists

Imdaar Test Pilot (44)
Collision Detector (6)

Imdaar Test Pilot (44)
Collision Detector (6)

Imdaar Test Pilot (44)
Collision Detector (6)

Imdaar Test Pilot (44)
Collision Detector (6)
Total: 200

View in Yet Another Squad Builder 2.0

Obstacles? What obstacles?

OK - it's a super simple list that you run with 3 gas clouds for extra shenanigans. Aye, without juke / passive sensors etc. they will be variance dependent when it comes to damage output... BUT, it's 4 phantoms that quite frankly, don't give a hoot about initiative bid or being predictable.

I'm considering running this list as one of two extended lists in a local league format (2 hyper space lists, 2 extended lists - must use each list at least once in the whole league - no duplicate uniques within a format - each opponent is fought once in each format). This generic phantom list would pair with an FCS-Afterburner Vader, Juke Echo and Juke Whisper list. My thinking is that this generic list, offers enough of a divergence from the acey list to keep opponents on their toes about which of their lists they should select.

As with many phantom pilots, I am in love with the platform and its play-style - but fully acknowledge how frustrating it can be for opponents to face. Putting in 4 of them with Collision Detectors will hopefully make that even more so! :D

Thoughts?

Just...let...it....die...before....FFG...makes.....it...even..... more....expensive

Edited by JBFancourt

Never been crazy about collision detector but passive sensors? Oh heck yeah.

Still....ALIVE

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(35) Inquisitor [TIE Advanced v1]
Points: 35

Total points: 200

That's certainly one way to go, maybe my favorite version.

  • 4x Collision Detector Imdaar: This has a lot of mobility. You can decloak over gas clouds without penalty, and only your maneuver matters. That's pretty solid.
  • 4x Shield Upgrade (Stealth Device appears statistically worse) Imdaar: just having 6 HP instead of 5 can go a decent way. One plus: it'll literally be impossible to die to two 3-dice attacks (unless there's nasty crits), since you can spend the Evade token.
  • 4x Crack Shot Sigmas. Ruthless or Marksmanship or Predator would fit, but I think Crack Shot would be best. Killing stuff before it can attack is very good in X-Wing, and Initiative 4 seems like it actually matters in X-Wing.
  • 3x Juke Sigmas + [something that costs 35 points or less]. Not too many options (Init 1 Interceptor or Striker should be OK), but my favorite is a generic Inquisitor. Those little force-using buggers are surprisingly decent.
    • An oddball pick might be Del Meeko, to try to get rerolls against any wounded ships. The range 0-2 on his ability is pretty forgiving, and hopefully Del could be kept somewhat in reserve.

I like the idea of Del Meeko alongside 3 Juke Sigmas. Alternatively, 3 tricked out sigmas could be fun to play...

Sigma Squadron Ace (48)
Juke (7)
Passive Sensors (3)
Afterburners (6)

Sigma Squadron Ace (48)
Juke (7)
Passive Sensors (3)
Afterburners (6)

Sigma Squadron Ace (48)
Juke (7)
Passive Sensors (3)
Afterburners (6)
Total: 192

View in Yet Another Squad Builder 2.0

If anyone has any ideas how to burn the 8 points I’d be interested to hear them lol