In an effort to move away from ace and phantom play (it works, recent point increases included) - I've tried my hand at making a new list, and one that I haven't seen a similar variant of anywhere else... which is probably a bad sign.
Captain Oicunn (74)
Intimidation (3)
Darth Vader (14)
0-0-0 (5)
BT-1 (2)
Dauntless (4)
Inquisitor (35)
Supernatural Reflexes (8)
Fire-Control System (2)
Ion Missiles (4)
Inquisitor (35)
Supernatural Reflexes (8)
Fire-Control System (2)
Ion Missiles (4)
Total: 200
View in Yet Another Squad Builder 2.0
They are all i3 so that gives lots of options. SNR inqs are insanely good in a knife-fight and with the ion missiles, can pin down targets for Oicunn to face-smash. Oicunn has all the upgrades to synergise with his preference for engaging at range 0-1, getting in the enemies faces and making them hurt with damage and tokens.
I will test it tomorrow night, but I am anticipating to fly the list with the Deci on one flank, and SNR Inqs on the other - hammer and anvil style. The Inqs can then peel off and dance when the brawl ensues.
Obvious weaknesses of the list are the limited ship count and reliance of Oicunn and SNR Inqs on each other. The Inqs aren't overly punchy and Oicunn on his own will struggle. The synergy looks good on paper but also quite fragile...
Thoughts?