Empire - three 3's?

By RollingSwarm, in X-Wing Squad Lists

In an effort to move away from ace and phantom play (it works, recent point increases included) - I've tried my hand at making a new list, and one that I haven't seen a similar variant of anywhere else... which is probably a bad sign.

Captain Oicunn (74)
Intimidation (3)
Darth Vader (14)
0-0-0 (5)
BT-1 (2)
Dauntless (4)

Inquisitor (35)
Supernatural Reflexes (8)
Fire-Control System (2)
Ion Missiles (4)

Inquisitor (35)
Supernatural Reflexes (8)
Fire-Control System (2)
Ion Missiles (4)
Total: 200

View in Yet Another Squad Builder 2.0

They are all i3 so that gives lots of options. SNR inqs are insanely good in a knife-fight and with the ion missiles, can pin down targets for Oicunn to face-smash. Oicunn has all the upgrades to synergise with his preference for engaging at range 0-1, getting in the enemies faces and making them hurt with damage and tokens.

I will test it tomorrow night, but I am anticipating to fly the list with the Deci on one flank, and SNR Inqs on the other - hammer and anvil style. The Inqs can then peel off and dance when the brawl ensues.

Obvious weaknesses of the list are the limited ship count and reliance of Oicunn and SNR Inqs on each other. The Inqs aren't overly punchy and Oicunn on his own will struggle. The synergy looks good on paper but also quite fragile...

Thoughts?

I flew this list tonight versus Vader (Predictive shot, FCS, afterburners), Soontir Fel (Lone Wolf) and Vynder (protons, advanced protons, crack shot, FCS, advanced SLAM and some other stuff [I think?] - notes:

SNR Inqs are incredibly mobile and, being able to double token stack alongside 3 green dice, are surprisingly survivable! BUT - as predicted, they don’t hit very hard at all. 2 hull off Soontir from a range 1 primary and then 5 of Vader’ hit points from as many ion missiles (all 1hp at a time, no ion tokens inflicted). To be fair though, Vader is a tough nut to land hits due to the force and some voodoo green dice - so maybe, just maybe, against a less evasive target, they could bring some clout.

Oicunn needs a better pilot than I to shine. He is a wonderful distraction carnifex though - truly. The Vader crew is awesome. 0-0-0 and BT1 pair nicely but I’m not so sure they were terribly effective in this match. I was surprised by how the decimator moved though. That hard 1 turn (albeit red) is just awesome. Could really have used sense to help with the blocking etc.

Score: 200-51 to me. Oicunn was down to 2 hull and 1 Inq lost a shield.

I benefitted from several mistakes from my opponent, but it flew well after the initial face punch from Vynder and Vader, as they could never get back on target versus the SNR Inqs. Soontir popped on a rock.

All in all, this was a fun list to fly but needs some tweaking. I’m not sold on Oicunn... but the SNR Inqs I will try to build in to more lists.

Edited by RollingSwarm

I just came up with this as a leaner build

TIE Advanced v1 - Inquisitor - 38
Inquisitor - (35)
Fire-Control System (2)
Predictive shot

Tie Advanced v1 - Inquisitor - 38
Inquisitor - (35)
Fire-Control System (2)
Predictive Shot (1)

TIE Advanced v1 - •Seventh Sister - 46
•Seventh Sister - Sadistic Interrogator (43)
Fire-Control System (2)
Predictive Shot (1)

VT-49 Decimator - •Captain Oicunn - 77
•Captain Oicunn - (74)
Intimidation (3)

51 minutes ago, Hobbyist said:

I just came up with this as a leaner build

TIE Advanced v1 - Inquisitor - 38
Inquisitor - (35)
Fire-Control System (2)
Predictive shot

Tie Advanced v1 - Inquisitor - 38
Inquisitor - (35)
Fire-Control System (2)
Predictive Shot (1)

TIE Advanced v1 - •Seventh Sister - 46
•Seventh Sister - Sadistic Interrogator (43)
Fire-Control System (2)
Predictive Shot (1)

VT-49 Decimator - •Captain Oicunn - 77
•Captain Oicunn - (74)
Intimidation (3)

Super Natural Reflexes on The Inquisitors is key to their mobility hijinks. Predictive shot helps with the limited damage output but still, you won’t be throwing many red dice at the enemy and without the ion missiles you lose the threat of control. The Vader crew is almost mandatory on a decimator...

I advise you to try this(my list)

2x inquisitor snr+fcs

1×Gunboat ps3 with protorp,adv slam, fcs

Jendon with title,fcs and krennik.

Works quite well

Modified prototype on inquisitor is really effective paired with the lambda's title. Quite easy to trigger.

I'm only thinking to change 1 snr with sense......

Edited by Manolox