17 hours ago, JolOfNar said:Buy in cost is a wall for new players. Slows expanding to new player bases, and probably limits the game to very slow numerical decline as new players buy sets from players leaving the game rather than new.
Also the game is story driven. The community needs weekly stories, whether there are new cars or not. Keeping that story stream is crucial to the lifespan of the game.
It's a bit unfortunate that an LCG's main selling point has inadvertently also become its barriers. The long term costs of playing an LCG is vastly cheaper than that of a CCG and cuts away the complication of chasing rares, especially in smaller communities. For a while during oL5R, playing with one-ofs even on the kitchen table felt miserable. However, people are interested in the immediate start up, especially when they aren't sure if this is something they want to commit to.
Working with what we have with now and as they are, it would be neat see a community made "start-up shortcuts" if players are interested in certain clans so they feel they don't need to buy into every pack if they are interested in playing certain decks.