Hi,
IMHO: biggest problem for causal players is that game is too long, and a little too complex without good reasons. As long I like a game some decision are probably not best for a game. Military and Political stats I think is not necessary. Old L5R Force / Chi was better. Force for conflicts – Chi for specific situations. One type of conflict – reduction of dubious situation. Also, provinces – like 4 + 1 SH – I think 4 without SH would be simpler without losing spirit of game. Also, I think that in Old L5R there was easier distinguish for spell, attachment, action (event). Now we have events, spell events (but you don’t need Shugenja top cast them), spell attachment like cloud etc. IMHO – to complicated without reason. System spell / attachment / event was good. But please do not add battle terrains 😊
But one or two things can be easily change reduce province just to 4 – reduce game complication without losing complexity and REMOVE Imperial Favor mechanics from game completely or change it. This like new extra layer of abstraction without good reason for it. Honestly Favor is easy to remove without sacrifice for game.