Dual Quasar I under Sloane?

By flatpackhamster, in Star Wars: Armada Fleet Builds

I was just playing around with a fleet builder and discovered that you can run a Sloane fleet with 2 Quasar I with Flight Controllers, Boosted Comms and Expanded Hangar Bays (Wulff Yularen on one and Grint on the other for squadron token spamming), plus a VSD2, and 16 TIE FIghters.

Does anyone know if it's been tried? I have a feeling that the answer is 'Yes and it was a dumb idea' but I'm curious!

It can be done. I had a quick stab at the list. What were your objectives?

Station Assault , Fighter Ambush , Superior Positions
VSD-II, Sloane ,GT, LS, D-Caps, QBTs
Quasar-I, Flt Controllers, EH, BC, Wulff
Quasar-I, Flt Controllers, EH, BC, Grint
16 TIE-F

Found I was 6 points over with my favourite VSD-II build so I would need to drop Wulff, gunnery teams or a fighter. Probably Wulff as you are going to loose TIEs at a decent rate and there isnt that much reason to spend too many points to be able to activate everything when you won't have 16 TIEs alive for long.

You can probably improve the list by substituting fewer TIE-Ints and Howlrunner for some of the TIE fighters. They hit harder and hit back with Counter (2or3) as the enemy tries to kill them off. This puts less pressure on the squadron control numbers so you can drop Wulff & Grint say for SFOs and take the squadron points total nearer to 134.

Either way you have to be wary of Flak. Double dice Flak can quickly dispatch lots of your squadrons in a couple of turns especially if you also have to sweep away some Counter(2) A-Wings at the same time. Watch out for 2 ships overlapping their flak shots especially with Toryn Far close by. Fight near the base if you can. TIEs attack ship turn 2 using the squadron command to move and then fire. They then get hit by Flak. Next turn TIEs attack the ship and each then moves away onto the base using the squadron command to fire then move. Turn after TIEs come off the base to attack the ship again and hopefully that is enough to get you the win before you loose too many squads. This base dancing works great with TIE-Phantoms who can double repair on the base with their cloak move and are less vulnerable to Flak with their extra hull point. Sloan also makes TIE-Ps hit very hard though the vatiance of the damage output can be high.

It can work but there are better Sloane lists less vulnerable to Flak and other enemy squadron alpha strikes. If you substiture more TIE raw numbers for better quality such as Howlrunner, Mauler, Valen, Cienna, Zertek, Jumpmaster, Sabre, 3xTIE-Int you max out on points (well 133). With only 10 fighter activations you can safely loose the second Quasar and upgrade the Victory to an ISD with Avenger and maybe a Gozanti. The Classic Sloane list. The new reserve hangar card to bring back a TIE-Int or Jumpmaster could be nice to have 2-3 of in this list but you probably want 2 sets of boosted comms.

Edited by Mad Cat