Thanks to a post in another thread, I started thinking of things we haven't seen yet, weapons designed specifically to soften up huge ships. Below are two ideas I had that DEFINITELY need refining, but I think there's some value to he found here and would love to read people's thoughts on them as well as anyone's ideas for similar weapons!
Two new torpedoes that should be familiar to anyone who played TIE Fighter, XvT, or X-wing Alliance: space bombs and heavy rockets. Both do insane amounts of damage, enough to completely delete any small or medium base ships if they hit, but they're easily avoidable for anything with more than 1 defense dice.
So, heavy rockets, let's give it the target lock requirement and takes 1 torpedo slot, range 2-3, roll 2 red dice. If this attack hits, the target suffers 8 critical damage. The attack dice cannot be modified or re-rolled. Obviously, i haven't put too much thought into this and the cost would be insane...
The other one? Space bombs! These would be similar to buzz droids in that you launch them from either the front or rear of your ship. Once you do, they travel forward each round at say speed 2 or 3. They can be shot down. If they hit a ship, they do massive damage to it and minor damage to any other ship at range 1 of its final position. Because of the nature of space bombs, I wouldn't want ANY ship with a torpedo slot to use them, so it would need either a torpedo AND bomb slot or double torpedoes to use. Like a device, these wouldn't need any deployment requirements, the difference is that since they're TECHNICALLY a torpedo, they "fire" during the engagement phase.
Edited by Kehl_Aecea