1 hour ago, CMDR Kastor said:Hmm naw. It's refire time is actually really fast, I'd rather lean into the fact it's a capital class weapon. It's also notably range restricted.
•Composite Laser Cannon double-slot Cannon:
7 dice bullseye, R2
Attack (focus): the defender doubles his defense pool.
10+points
Murders big ships, so-so otherwise.
Refire time is fast- ish yes, but it also means your opponent only has to dodge
a) a R2-3 bullseye
b) on the locked ship
c) once every three rounds
d) or they don't get the shot at all and have to wait another 3 rounds before even attempting it. They don't get to save it for later.
In epic you just focus-fire the ship down; it's easy enough. In 200-pt you just dodge it, and even then you only have to worry about it once every three rounds, and the poor thing is ionized for one of them so it only really has two to line up that second shot.
If you think it's still too strong, you could make it R3 only, give it 4 charges, and/or make it Attack [Lock, Focus]. It would basically be utter trash at that point.
The problem with doubling defense is it makes it way too strong against capital ships (or ghosts/decis for that matter) and way too easy to get off. It becomes overly matchup- and variance-dependent instead of skill-dependent. I much prefer things that are hard to land than things that are unlikely to land. It makes the game more about skill than variance.
Edited by ClassicalMoser