Newbie first stab at Imperial and Rebel lists - feedback welcome!

By Arbiter7, in Star Wars: Armada Fleet Builds

Hi,

having feasted my eyes on loads of youtube vids (but no games under my belt yet), here are two lists I intend to start with. Please suggest suitable objectives and tweaks! Many thanks in advance!

Imperial:


Commander: Admiral Motti

Victory II (85)
• Admiral Motti (24)
• Intel Officer (7)
• Gunnery Team (7)
• Disposable Capacitors (3)
• H9 Turbolasers (8)
• Warlord (8)
= 142 Points

Quasar Fire I (54)
• Flight Controllers (6)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
= 69 Points

Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
= 73 Points

Gozanti Cruisers (23)
• Boosted Comms (4)
= 27 Points

Squadrons:
• 6 x TIE Fighter Squadron (48)
• 2 x TIE Bomber Squadron (18)
• 2 x TIE Interceptor Squadron (22)
= 88 Points

Total Points: 399

Rebels:
Commander: Admiral Ackbar

Assault Frigate Mk2 B (72)
• Admiral Ackbar (38)
• Intel Officer (7)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Spinal Armament (9)
= 140 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Boosted Comms (4)
= 29 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
• Boosted Comms (4)
= 30 Points

MC30c Scout Frigate (69)
• Lando Calrissian (4)
• Gunnery Team (7)
• Advanced Projectors (6)
• Enhanced Armament (10)
• Foresight (8)
= 104 Points

Squadrons:
• 2 x A-wing Squadron (22)
• 2 x X-wing Squadron (26)
• 2 x Y-wing Squadron (20)
• 2 x B-wing Squadron (28)
= 96 Points

Total Points: 399

Edited by Arbiter7

I am not sure if your TIE bombers are going to get to do very much. They have a single black die which can be annoyingly fickle and you really want Bomber Command Centre on your Gozanti to make it worthwhile. Because you are unlikely to be able to activate all your fighters with your carrier and Gozanti, the bombers may not even get a crack at an enemy.

I would be tempted to drop the TIE Bombers and, to increase the survivability of your TIE fighters and interceptors, include Zertik Strom (A TIE Advanced ace with 2 braces) or Tempest Squadron (A TIE Advanced with the BOMBER keyword). Squadrons with Escort have to be attacked first, so that keeps your TIEs safe for longer.

I'd replace spinal with EA on the AF, with Ackbar you want to be shooting out the sides.

Drop 2 TIEs or interceptors for Demolisher on the GSD.

Imperial list: in my opinion the use of Disposable Capacitors in order to get the most bang for your buck with the blue dice SW-7 Ion batteries. Also, low number of Tie bombers to make them effective enough with all those ties and Interceptors, may want to take Howlrunner. And yes indeed, if you're running a Gladiator you need to have the Demolisher title. Just my two cents.

Edited by Moore1980

How about move the Int Officer from the VSD onto the Gladiator, and add Demo as mentioned. Run your VSD with Gunnery Teams, QBT, leading shots and DC’s (104) - you have three long range blues with a possibly chance of accuracy’s. That’s an extra 4 points to play with. I’m assuming you don’t have Corellian Conflict, so ditch the bombers and put in 2 Tie Advance, ditch two Ties and put in Mauler Mithel or Howlrunner. An odd number of fighters but with tokens on the carriers all under command. I hope my math is right lol.

Also I second the EA not spinals comment if using Ackbar. Also you have too many Squadrons for Ackbar, he likes ships. Plus, I think your MC30 has slightly too many points in it. For that many points you might as well use another EA armed Assault Frigate in my opinion. Two good options I’ve used is an Int Officer Scout or an Enhanced Armament Torp as below : -

MC30c Scout Frigate (69)
• Intel Officer (7)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 93 Points

MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Enhanced Armament (10)
• Admonition (8)
= 90 Points

So the Scout now has 4 red with an Int Officer to cover the enemy brace. The Torp can now fire 3 red at long range, but only if not obstructed, as if it is, then there are no red dice in its dice pool, so no Ackbar. Note both have APT and Admo, because at the end of the day, these want to get in close and unleash black dice! Notice both have Ord Experts, because you need a Crit for APT. If you put Ex Racks on instead you could maybe on the Torp sub in Sensor Teams instead of Ord Experts to Guarantee an Accuracy.

My thoughts anyway, hope they help.

Edited by Herr Style
Added MC30 stuff after a dog walk.

Thank you for all the comments!