I'm currently running a Clone Wars campaign, and next session, I plan on Knighting my Jedi players. Since this is taking place at the height of the Jedi's power as an order, I figured I'd actually put them through the Jedi Trials.
This means I have to have each player go through the Trials of Spirit, Insight, Flesh, Courage, and Skill. Nexus of Power has a small blurb for each of these, but not much in the way of examples. I've got a good plan for both Flesh and Skill for each of them, but it'd be cool if I could get some recommendations for the others.
Spirit is supposed to focus on overcoming an emotional weakness. One player's weakness is his Doubt, his uncertainty of the Jedi's role in this war. How would you handle his Spirit trial? The other's weakness is Trust, or more specifically a lack thereof. She is hesitant to extend trust to anyone. I figure the trial will force her to place her trust in someone else, but what would be a good scenario for this?
Insight is another odd one. Nexus of Power recommends a Vigilance check to solve a riddle or puzzle of some kind. Got any suggestions for a good Jedi-themed riddle? If not, there's always the option to have them solve a puzzle box or something.
Lastly, the Trial of Courage. It's supposed to be a Fear check, drawing upon the characters' fears. Would you do this as some form of vision through the Force? Or would you say that by constantly fighting on the front lines of the war, the Jedi have already passed the Trial of Courage by demonstrating their bravery?