Using Wedge effectively

By schuwa, in Star Wars: Legion

After a few games with him, and knowing that his ability is such that it costs an action to declare a pivot action in order to pivot the 360 degrees (which is the free action he gets with the pivot action), I’m failing to see how to effectively use his ability in the T-47.

is the idea to compulsory move such that you will get a target in front and another in read, then pivot, then attack? That seems rather narrow and situation dependent, but I’d love to be proven wrong.

30 minutes ago, schuwa said:

After a few games with him, and knowing that his ability is such that it costs an action to declare a pivot action in order to pivot the 360 degrees (which is the free action he gets with the pivot action), I’m failing to see how to effectively use his ability in the T-47.

is the idea to compulsory move such that you will get a target in front and another in read, then pivot, then attack? That seems rather narrow and situation dependent, but I’d love to be proven wrong.

The idea would be to be able to overshoot the enemy, and then use his ability to pivot a full (or greater than just a 90 degree left/right turn) circle to fire.

If you happen to be running a tail gun (ground buzzer/harpoon) it would give you the opportunity to choose which enemies within range to target with the main cannons, and which to target with the tail gun; an opportunity you might not otherwise have, and which might be crucial if you need to target something (ie an AT-ST/GAVW) with the harpoon, for example.

Edit: it also allows you to strafe back over enemy units without taking two move actions to full turn around.

Edited by Derrault

Honestly they should just re-release him with "after you peform a compulsary move, peform a free pivot action (exhaust).

26 minutes ago, jocke01 said:

Honestly they should just re-release him with "after you peform a compulsary move, peform a free pivot action (exhaust).

Less flexible though. 5 points is about right for being able to do a full swivel.

You would think you could just shove him in anywhere..

6 hours ago, Derrault said:

Less flexible though. 5 points is about right for being able to do a full swivel.

And the purpose of a 360 pivot is ...?

3 hours ago, DewbackScout said:

And the purpose of a 360 pivot is ...?

Spinning is a good trick.

4 hours ago, DewbackScout said:

And the purpose of a 360 pivot is ...?

Turning completely around in place, instead of having to double move to do the same.

On 7/19/2019 at 8:46 PM, DewbackScout said:

And the purpose of a 360 pivot is ...?

Doing a u turn with one move , it's like the koigaran turn in xwing , pivots are limited to 90 degrees, so having wedge allows you to go from about 20 inches in front of an ATST, compulsory move shoot , move again to fly past the ATST end turn, start your next turn compulsory move, activate wedge rotate 180 shoot he ATST. and still be in position to shoot again without retaliation on the third turn assuming that the ATST wants to still fire on the second turn ( needs to rotate twice to shoot the airspeeder. Giving you 3 shots at the ATST 2 with impact 4.

I'm not a fan of the airspeeder , however I have managed to pull this off when using it.

edit even negating the ATST so that it turns and shoots you out of the sky on turn 3 means that for two turns (and another to rotate back) means that you've negated a more expensive piece with a less expensive for a significant portion of the game. Problem is you don't see what many ATST and DLT or z6 fire will drop it from the sky if it gets focused. The outer rim pilot is perhaps the better choice to protect from sniper barrage.

Edited by syrath
On 7/19/2019 at 9:02 AM, That Blasted Samophlange said:

You would think you could just shove him in anywhere..

Hahaaa, Hah.

Has anyone been able to use the new upgrades from the landspeeder to help the poor T-47?

The outer rim pilot gives it cover 2.

The Cover 2 upgrade is certainly better than Wedge. I agree that the use for a pivot with more than 90 degrees is quite situational.

I think that the new Mark II Blaster might be a quite good addition to the T-47. With the special deployment of the Mark II, you can shoot quite deep into the opposing Deployment Zone, probably with an Aim Token on the T-47. 3 red and 7 black dice with crit 2 and maybe an aim token are no joke as a first activation.

The T47 is quite robust when it is supportet by 2 or 3 repair droids. The only difficulty would be to keep the Mark II Blasters alive for more than one turn. Chewie and medical droids are quite expensive solutions for an allready expensive combination.

I also think the T47 might become a reasonable plattform for a comms jammer if droids turn out to become popular. Their AI might force them to focus the T47 if it is near, and it might mess up their "Coordinate"-chains. Both clones and droids have limited access to ranged impact by now. The E-60 of the droids and the Rps-6 of the clones have a minimum range of 2. The droids cannot take impact grenades and the clones are probably quite short on points for such upgrades. The clones might also be relativly vulnerable to precision strikes against key units like obi wan or isolated expensive units.

Edited by M.Mustermann

Not to turn this into another t-47 booh thread, but I still thinks it need a more offensive pilot.

Cover 1 pilot is nice, wedge is once per game at best.

If vehicles become more popular and alot of clone wars units gets armor, then I think the t-47 will be in higher demand. Right now in a majority infantry meta, it's favoured targets are rarely seen.

I agree that more damage output would help a lot, but I am not sure whether more pilots are the best way to achieve that. It allready bothers me a bit that you have to buy a X-34 to get a relative important upgrade for the T-47, especially because the X-34 can be equiped to perform quite similiar to a T-47 for fewer points. I think the approach to create synergy with other units would be a more elegant way to buff its performance without an errata or a point reduction. New command cards could also be a way to achieve that.

However, the profile of the X-34 will probably always be a problem to fix the T-47 in terms of game balance. Most measures will also buff the X-34, which can allready do most things a little bit better and/or cheaper than the T-47.

The Harpoon or the Ground Buzzer could be a nice and thematic starting point, too. With more ways to apply fire support from other units for example, it could become a really useful asset instead of just beeing a gimmick.

Fire support from other units could improve the attack of the T-47 and at the same time synergize with its role as a flanker by getting in a very powerful strike from a different angle of the enemy army or of single units like vehicles with "Weak Point X".

Edited by M.Mustermann

Id like to see something like REAR GUNNER that lets you do an action between your ARSENAL 2. So you could compulsory move, Fire forward, move, Fire rear.

Edited by Shieldwolf72