How much xp should I give per session.

By Rebel dude, in Game Masters

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Um, isn't that the point? To be ******ed awesome at what you do?

Up to a point, yes. But when the Chars become too good at there skills/profession it tends to get ridiculus.

9 hours ago, dreenan said:

Up to a point, yes. But when the Chars become too good at there skills/profession it tends to get ridiculus.

Yes, that's a dangerous thin line ... I have a slicer encounter upcoming next Friday ... sometimes I wonder, why bother to roll the dice at all?

However, Desslok is of course right. This is not WFRP, where you play an average loser; this is Star Wars, where you are a true hero. So I slowly get used by asking for a check and knowing, that my characters have a 90% chance of making it. I try to work with the remaining 10% :)

41 minutes ago, PzVIE said:

So I slowly get used by asking for a check and knowing, that my characters have a 90% chance of making it. I try to work with the remaining 10% :)

Despairs are always fun though 😈

Threat and Despair are where it's at, and if they rarely get any threat than crank up those challenge dice!

We play every other week for around 3 hours. At the start I gave 25-30 a session for the first couple of sessions to give the players a chance to react to the type of campaign I'm running and build their PC up quickly. After getting up to about 100EXP I bring it down to 10 per session with a boost to 20-25 for sessions at the end of chapters. I chose this because though we play relatively often we don't generally get a lot done during a session and experience really needs to feel earned to be valued.