QuoteUm, isn't that the point? To be ******ed awesome at what you do?
Up to a point, yes. But when the Chars become too good at there skills/profession it tends to get ridiculus.
QuoteUm, isn't that the point? To be ******ed awesome at what you do?
Up to a point, yes. But when the Chars become too good at there skills/profession it tends to get ridiculus.
9 hours ago, dreenan said:Up to a point, yes. But when the Chars become too good at there skills/profession it tends to get ridiculus.
Yes, that's a dangerous thin line ... I have a slicer encounter upcoming next Friday ... sometimes I wonder, why bother to roll the dice at all?
However, Desslok is of course right. This is not WFRP, where you play an average loser; this is Star Wars, where you are a true hero. So I slowly get used by asking for a check and knowing, that my characters have a 90% chance of making it. I try to work with the remaining 10%
41 minutes ago, PzVIE said:So I slowly get used by asking for a check and knowing, that my characters have a 90% chance of making it. I try to work with the remaining 10%
Despairs are always fun though 😈
Threat and Despair are where it's at, and if they rarely get any threat than crank up those challenge dice!
We play every other week for around 3 hours. At the start I gave 25-30 a session for the first couple of sessions to give the players a chance to react to the type of campaign I'm running and build their PC up quickly. After getting up to about 100EXP I bring it down to 10 per session with a boost to 20-25 for sessions at the end of chapters. I chose this because though we play relatively often we don't generally get a lot done during a session and experience really needs to feel earned to be valued.