Hi all, so a few questions have popped up in recent sessions which id like to clarify with you fine folks
So first Id like to ask about is the Technician signature ability "Inventive Creation" the ability to make any item that lasts 1 round up to rarity 5 with enough investment in this ability it can go up to rarity 8 ... now it sounds epic, boom i have a water filter system that i have made out of rocks... it sounds awesome, he can pretty much macgyver his way out of any situation HOWEVER .... when he used it... he made a foam grenade out of parts from a escape pod ... after this he pointed out that he was one investment in this ability away from making FRICKEN THERMAL DETONATORS!!!! tick tick BOOM any big bad guy that is put in his way with just spare parts (yes i know must be approved by GM common sense)
So I have 2 questions regarding this ability...
1) is making weapons actually a thing with this ability (personally id say yes)
2) in combat how long would it take to make up something like a grenade... because one turn no grenade... second turn he has now thrown a grenade ... it was great narratively as he threw the foam grenade hitting both an ally and a minion group with it but im concerned 1 round is too short of a time to make up functional weapon.
A possible solution I have to this as im writing this is to upgrade the difficulty of a check by 1 for making a weapon and another upgrade if making an explosive and a despair makes the weapon blow up in his face regardless of pass or fail
ALSO
Force power "Move"
this ability has been the bane of many encounters.... Me: "there is 2 large groups of minions coming at you" ... Jedi: "i use force move to pick up one minon group and throw them into the other group" (thus damaging both groups) ... or bigger stronger dude Jedi: "i use force move on a large silhouette 2 rock and use it to crush the guy". With force rating 3 my little jedi has been able to consistently pull this off but it is forcing me to really try and consider what is balanced when putting up people against my PCs... of course my Jedi has been using this creatively too... long planned chase scene through a jungle trying to catch a imperial scout trooper on a speeder bike "I use my force power to activate his breaks" (did not see it coming and was fricken hilarious although destroyed multiple pages of work) or just recently used it to snake charm a rope down a turbolift shaft.
So after a long time of use I want to make sure of some things regarding force use and in particular this ability
A) When a player decides to do an action IE lift up a dude but only gets black pips on the force roll... can he choose not to do it (we have gone under the assumption that he can choose) but i have recently came to the thinking... you decide what you want to do but the dice determine your fate.
B) picking up dudes and throwing them into other dudes dealing 10x silhouette ... is this actually legit ... that amount of damage without any chance of defence for minions or non plot important rivals? (seems like it, but FUUCCKKK its super OP)
C) Force move with fine manipulation ... person wants to use the force to tie a rope around something... As a GM I think it is something that the PC would have to make a relevant skill check with, in this case a survival roll to actually know how to tie a decent knot, is that what you guys would do?
Edit: Yes, The PC has heavily invested in this power and makes sure everything is followed to the letter, correct amount of pips required, upgrades difficulty for autofire, the whole shebang, i was mainly concerned of using the enemy as ammunition to hit other enemies.
all in all... force powers can really ruin my day
although I think i have thought of a way to increase the danger of using force powers so publically as this jedi has, by using the obligation system of EOTE ... kinda like bounty but "hunted", any time force is used in a harmful or obvious manner increase the obligation by 1, increase by 2 if there are surviving witnesses (maybe 3 if surviving witnesses are of the imperial forces), when the obligation hits a sith inquisitor or 2 comes to play after which that obligation is reduced by half
so D) is that obligation system fair ... I did warn players blatant use of force powers could bite them in the @$$ so this should make them think twice before using such powers so openly so now there will be actual consequences.
Edited by LMasterList