The Nightsister universal spec is in collapse of the republic which opens the door to a whole bunch more force traditions getting their own universal specializations and with the glut of other universal specs added recently... I'm almost of the perspective that a few more couldn't hurt. This thread is intended to be a place for people to post their own force tradition universal specs. It can either be a cannon/legend force tradition or one that you make up yourself. This is also a place to give/get feedback on the universal specs and I expect that the most common feedback will be that's overpowered/broken. I expect to get that myself, but I'm also hoping for constructive feedback on how to fix the problems real or imagined with the posted specs.
Back in the wotc days, can't remember whether it was RCR or Saga edition but I devised a force tradition based on the elite trooper artwork. The gist of this was they were an offshoot of mandalorians and jedi that wore armor and fought with what amounted to a double bladed lightsaber with one end replaced with a blaster pistol in a kung fu/gun fu sort of way. I was in love with staff weapons from star gate, and the power lance from gene roddenberry's starship andromeda. Previously there was no good way to pull off that in this system, even if you were fortunate enough to have ataru technique so you could use agility for each you would be facing a 4 purple difficulty for two weapon fighting with two different skills. But in collapse of the republic they also introduced the death watch spec which has this amazing talent named improved sidestep which is basically a hybrid of both improved parry and improved reflect... any combat check targeting you that results in a despair or 3 threat lets you get a shot off like improved reflect but with damage per your ranged light/heavy weapon... the catch is you had to have used sidestep (spent a maneuver and one or more strain) on your last turn. Which hurts mobility and only works if you're getting attacked a lot so and have very good defenses too.
Now I know what you're thinking "mando fanboy" and no not really, while I enjoyed the clone commando novel (singular) I thought travis having jaina learn to kill jacen by training under boba was stupid (sorry if I got the details wrong, I thought the premise was too stupid to read and I got the info second hand). If you're looking for an inspiration well armor wearing force users derived from jedi + another group with lightsabers and a powerful ranged attack (ballistakinetics) describes jensarri. But I really wanted the ranged attack to come from "a staff weapon lightsaber" and historically there was a mandalorian jedi (because darksaber) and mandos wear armor so it was an very easy narrative fit (I didn't search too hard for another tie into established lore) for what I wanted.
Mando'eti (I know real "original" name, open to other names) use a weapon that is a like a double bladed lightsaber but the other end shoots (ranged light, medium range) damage and effects per crystal minus breach and Sunder, it uses a force attuned resonator (keeping the peace) to fire and has 4 hp (like a double bladed lightsaber 2 of those used by crystal) I'm tempted to give it only 3 hp. It would have 2 stat blocks like the mon cal spear blaster in "strongholds of Resistance."
So now the spec
Skills: knowledge(lore), mechanics, melee, ranged(light)
Witchcraft Parry Sidestep Grit
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Renegade form-------Secrets of the jedi---Armor master----------Parry
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Force rating------------Hawkbat swoop-----Grit Improved armor master
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Sarlaac sweep Moving target toughened Improved sidestep
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Multiple opponents--Momentum-----------Dedication--------------Improved secrets of the jedi
So anticipating some comments
Why secrets of the jedi and improved? mandalorians are known for pimping out their gear, also wanted to provide lightsaber and discipline as skills
Why witchcraft? needed force rating 1 and needed to provide mechanics and ranged light as skills, wanted lore, and wanted melee (parry keys off of melee or lightsaber and I wanted this class to be able to be used without lightsaber/the force
Why hawkbat swoop? Sidestep takes away a maneuver (and can't use improved sidestep withoutusing sidestep), hawkbat swoop let's you move as part of a light saber agility attack, and the extra advantage could be used to recover strain (which you are going to be spending every round whether or not you need to)
Why momentum? To get an extra point of damage from using hawkbat swoop, also with a fully upgraded force leap (twice as a maneuver) and then a hawk at swoop that's +5 damage which is substantially less powerful than saber swarm and it means you spent 2 strain/advantage and won't be using sidestep/improved
Why sarlaac sweep? This is actually something I could drop but the reasoning was they were in the thick of things and fighting multiple opponents so it fits narratively.
Why renegade form? I could go ataru technique but I thought it odd to have ataru technique in something other than ataru striker. Having hawkbat swoop and sarlaac sweep sounds more like a renegade form anyway.
So that's what I was thinking, what's your feedback on it and please post your own?
Edited by EliasWindrider