So I read the long form and noticed something unexpected.
It's basically a hybrid of improved parry (base damage of a ranged light/heavy weapon) and improved reflect (take a pot shot against someone in medium range as an out of turn incidental) when you are targetted by a ( as in any, melee or ranged ) combat check targeting you that generates 3 threat or 1 despair... but you have to have used the side step maneuver in the last turn. Yes it means you spent a maneuver and one or more points of strain that (which boosts your defense against only ranged attacks) but it now let's you make a pistol and saber character that we couldn't pull off before.