Not hyperspace legal, but a slightly scary counterpart to the Republic Delta-7 is how cheap the TIE/v1 Advanced has recently got. Boost/Link/Focus and Barrel Roll/Link/Focus gives it 'free' repositioning not far short of Fine-Tuned Controls, and its dial is so flexible, with innate blue turns and the speed 1 straight being literally the only basic manoeuvre it doesn't have.
Despite the joy of the force, I was looking at the Advanced Prototype when talking to a friend about the TIE/fo, and realised the TIE/v1 is pretty much on a par now.
-
Baron of the Empire x6
- Ruthless
That's quite scary - you've got enough hits to soak the odd ruthless shot (in fact you've got as many hits as an 8-ship TIE/ln swarm), the dial and action bar to lurk at range 1 where you get 3-dice attacks, and a pretty acceptable initiative 3 which is shared across all pilots (meaning if you are prepared to have a given heavily damaged TIE/v1 take one for the team, all five of his buddies can use ruthless and overkill him by some margin to inflict maximum damage on a given enemy)
As an alternative:
-
Inquisitor x 4
- Supernatural Reflexes
- Fire Control System
- Cluster Missiles
No awesome pilot abilities like the Jedi get, but supernatural reflexes plus a blue move allows you to roll/focus/manoeuvre and then lock or evade as needed, and cluster missiles gives you 4 turns of fire with 3-dice attacks at range 2 unless you go nuts with bonus attacks.
Edited by Magnus Grendel