Passive sensors, Autoblasters, Angled Deflectors, Plasma Torps, and the rest

By Kehl_Aecea, in X-Wing

49 minutes ago, It’s One Of Ours said:

You sure about that...?

3217537E-74F4-4FC7-B9E0-ADBC0AB4F349.jpeg

pretty sure

Jabba put all his credits into the stim market which crashed HARD after 1st ed

Now Hutt isn't just his species, it's where he lives

3 hours ago, ClassicalMoser said:

Why? They have no problem with locks as-is...

Reactions for firing order a la X1 (the two guys you locked for a munition ran off. But with sensors, they could threaten anything in arc with a torp without telegraphing). But that is the least of the E wing's problems. It really wants a green token and an action bar that leans into that.

2 hours ago, player3010587 said:

Reactions for firing order a la X1 (the two guys you locked for a munition ran off. But with sensors, they could threaten anything in arc with a torp without telegraphing). But that is the least of the E wing's problems. It really wants a green token and an action bar that leans into that.

Take R3 astro for 3 points instead, have two possible targets, and green token.

2 hours ago, RampancyTW said:

Take R3 astro for 3 points instead, have two possible targets, and green token.

BuT mY rEgEn! I've done it before, and I feel like regen is stapled to the investment of an E.

18 hours ago, Hiemfire said:

I like that image, because it’s as if Xizor is saying “*****, please... I have a ******ed Skyhook!”

12 hours ago, player3010587 said:

BuT mY rEgEn! I've done it before, and I feel like regen is stapled to the investment of an E.

The Ewing droid choice is very difficult. They want a lot of different droids. R2/R2D2 is hot for regen to protect your investment as you mentioned. R3 is hot for double locks so your not telegraphing your moves as you mentioned. R4 makes the ewing dial ridiculous. Blue hard 2s and white hard 1s are amazing.

18 hours ago, ficklegreendice said:

pretty sure

Jabba put all his credits into the stim market which crashed HARD after 1st ed

Now Hutt isn't just his species, it's where he lives

Contraband Cybernetics + Pattern Analyzer + Quadjumper + Reverse Maneuvers + Jabba the Hut = ????????

Makes a much more reliable Cloaking Device as well.

And Scum Han can take him with Rigged Cargo Chute to drop five debris clouds . Dash is flat-out green with envy.

I only wish you could quintuple-explode a Z-95 with DMS.

1 minute ago, ClassicalMoser said:

Contraband Cybernetics + Pattern Analyzer + Quadjumper + Reverse Maneuvers + Jabba the Hut = ????????

Makes a much more reliable Cloaking Device as well.

And Scum Han can take him with Rigged Cargo Chute to drop five debris clouds . Dash is flat-out green with envy.

I only wish you could quintuple-explode a Z-95 with DMS.

Whats the Jabba carrier in your first example? The quad itself can't haul him.

10 minutes ago, Hiemfire said:

Whats the Jabba carrier in your first example? The quad itself can't haul him.

Depends on the list. Most versatile is always a Customized YT, but a stationary Electronic Baffle YV-666 would do it as well.

I've had this crazy idea of putting Vizago on a Quad and Jabba on Han. Han takes RCC and Quad takes Cloaking Device.

Then Vizago switches them turn one.

So now you have a Quad dropping giant cargo clouds to hide an infinitely-cloaking YT-1300.

Definitely not good but it's so silly!

And you have 98 points left for upgrades and a third ship!

Maybe something like this:

Han Solo (Scum) (54)
Trick Shot (4)
Jabba the Hutt (6)
Greedo (1)
Rigged Cargo Chute (4)

Jakku Gunrunner (32)
Cikatro Vizago (1)
Cloaking Device (5)

Boba Fett (85)
Fearless (3)
Contraband Cybernetics (3)
Slave I (2)

Total: 200

Or drop some things for the Falcon's Title.

Edited by ClassicalMoser
16 hours ago, RampancyTW said:

Take R3 astro for 3 points instead, have two possible targets, and green token.

Speaking of R3 E-Wings...

  • Knave (Plasma Torpedoes, R3 Astromech) 64
  • Knave (Proton Torpedoes, R3 Astromech) 68
  • Knave (Proton Torpedoes, R3 Astromech) 68

The triple-torpedo E-Wing list now can take two Locks, making it a lot easier to actually shoot something.

On 7/17/2019 at 2:43 PM, theBitterFig said:

Speaking of R3 E-Wings...

  • Knave (Plasma Torpedoes, R3 Astromech) 64
  • Knave (Proton Torpedoes, R3 Astromech) 68
  • Knave (Proton Torpedoes, R3 Astromech) 68

The triple-torpedo E-Wing list now can take two Locks, making it a lot easier to actually shoot something.

I mean, you can totally take:

Techno Union Bomber (26)
Proton Torpedoes (13)
DRK-1 Probe Droids (5)

Ship total: 44 Half Points: 22 Threshold: 3

Techno Union Bomber (26)
Proton Torpedoes (13)

Ship total: 39 Half Points: 20 Threshold: 3

Techno Union Bomber (26)
Proton Torpedoes (13)

Ship total: 39 Half Points: 20 Threshold: 3

Techno Union Bomber (26)
Proton Torpedoes (13)

Ship total: 39 Half Points: 20 Threshold: 3

Techno Union Bomber (26)
Proton Torpedoes (13)

Ship total: 39 Half Points: 20 Threshold: 3


Total: 200

So 5 protorps that can come to the first fight with locks and calculates. Hyenas are super legit

Edited by MasterShake2
1 hour ago, MasterShake2 said:

I mean, you can totally take: 

[5x protorp hyenas with drk-1]

I tried this list. It's surprisingly decent.

Playing with ESCs for so long, having a second charge without reloading is "... huh" territory

18 hours ago, MasterShake2 said:

I mean, you can totally take:

Techno Union Bomber (26)
Proton Torpedoes (13)
DRK-1 Probe Droids (5)

Ship total: 44 Half Points: 22 Threshold: 3

Techno Union Bomber (26)
Proton Torpedoes (13)

Ship total: 39 Half Points: 20 Threshold: 3

Techno Union Bomber (26)
Proton Torpedoes (13)

Ship total: 39 Half Points: 20 Threshold: 3

Techno Union Bomber (26)
Proton Torpedoes (13)

Ship total: 39 Half Points: 20 Threshold: 3

Techno Union Bomber (26)
Proton Torpedoes (13)

Ship total: 39 Half Points: 20 Threshold: 3


Total: 200

So 5 protorps that can come to the first fight with locks and calculates. Hyenas are super legit

Crap.

Related: how do you avoid engagement long enough to get your probe out? With aces it seems trivial, but a Swarm...

And then how do you keep it from getting shot down?

Edited by ClassicalMoser
6 minutes ago, ClassicalMoser said:

Related: how do you avoid engagement long enough to get your probe out? With aces it seems trivial, but a Swarm...

And then how do you keep it from getting shot down?

You deploy at the end phase, then move in the device phase, so the easy way is to set up a Hyena near the middle and 2 tallon or K-turn turn 1, deploy Droid at end of turn, Droid moves to enemy, hard 2 to rejoin formation on board edge, everybody gets locks. If you're I1, this entire process happens before they get a chance to react because the Droid gets a Spd 3 and Spd 2 move and it only has to get within range 3 of the enemy.