I just tackled Shadow and Flame for the first time. And lost, twice.
It wasn't even close.
I survived both times until the 3rd Quest stage, but I just didn't have a way to complete the win condition.
(SPOILERS BELOW)
As far as I can tell, the only way to remove Durin's Bane from play is to throw him in the pit, right? (Or is there a different way?)
And, in order to throw him in the pit, we need to damage him so much that the 3 random cards we draw is likely to exceed his remaining health. Do I have that right too?
If that's right, then my decks (or my playing style) at this point have zero chance of beating this scenario. I just can't get allies out fast enough to (1) chump block his attacks and (2) attack him back. I can't even handle that first part (chump blockers), let alone attacking back. In both games, I got a maximum of 4 damage on Durin's Bane (which healed in 2 turns). Sigh.
I tried Frodo in the 2nd game. He reduced the need for chumps, but eventually that player threated out. The sword which gives +3 attack to Durin's Bane hastened the end.
So, for the card pool up through Dwarrowdelf, is there an easy "solution" to the Shadow and Flame puzzle? Or is this like Escape from Dol Guldur, where we just have to keep tweaking the deck, losing, tweaking, losing, etc. for several days until finally we manage, through luck, to beat it?