Possible tournament list

By Baldon3055, in Star Wars: Armada Fleet Builds

I am attending a tournament Saturday (7/13) and was thinking of using this rebel list I made. Is it a viable list? What objectives should I run with it and what changes should I make if any. I have all objective cards.

Name: Untitled Fleet
Faction: Rebel
Commander: Admiral Raddus

Assault:
Defense:
Navigation:

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

MC75 Ordnance Cruiser (100)
• Admiral Raddus (26)
• Phylon Q7 Tractor Beams (6)
• Reinforced Blast Doors (5)
• Assault Concussion Missiles (7)
• Assault Proton Torpedoes (5)
• Aspiration (3)
= 152 Points

MC80 Battle Cruiser (103)
• Engineering Team (5)
• Heavy Ion Emplacements (9)
• Spinal Armament (9)
• Quad Turbolaser Cannons (10)
• Mon Karren (8)
= 144 Points

Squadrons:
= 0 Points

Total Points: 400

ECM will help the MC75 in a big way. Without it you run the risk of having both your major defense tokens locked down, making it hard to stand up to star destroyers. I would put Engine Techs on the Liberty over Engineering Team; it has a weird maneuver chart that often needs nav commands anyway, and ETs allow you to run away/chase/flank/double ram flotillas. The weapons team should never be empty either; the high red dice volume says Gunnery Team, but trying to trigger HIEs on three blues and not having any dice control encourages Caitken and Shollan. I’d think about running Leading Shots instead of HIE so you can bring GT and wreck small bases and Quasars. Making that switch and dropping the Phylons allows you to fit everything.

I’d put Raddus on the Liberty. It’s easier to bring it on target than get a natural double arc with the MC75 and that build has a huge threat range. ETs make it a great dropship.

Objectives: if you go for C&S and put the MC75 in hyperspace, you could bring Advanced Gunnery for the Liberty. If you do, I’d at least think about taking Endeavor for a little extra survivability, and keep an escape route open. MW is out, so if not we get to meh objectives like Station Assault or CRIS. Yellow could be Contested Outpost, Hyperspace Assault, or PIC. Solar Corona is fine for blue, and Navigational Hazards would be okay as well, if matchup dependant (as in you probably won’t hit things, but Jerjerrod or Madine won’t really care either.)

Good luck at the tournament!

Edit: is it in Spokane?

Edited by The Jabbawookie

APTs plus ACMs is a lot of points considering you can only resolve one critical effect. Keep either of them, leaning toward saying keep the ACMs and make the other one ex racks or something like that.

12 minutes ago, Nomemories said:

APTs plus ACMs is a lot of points considering you can only resolve one critical effect. Keep either of them, leaning toward saying keep the ACMs and make the other one ex racks or something like that.

Keep em both and fill that un used gunnery slot with Fire Control Team.

In lieu of the B.C. engineering team.

Edited by Drasnighta

Without Ordnance experts though you won't always get black crits especially our of the side arcs.

7 minutes ago, Drasnighta said:

Keep em both and fill that un used gunnery slot with Fire Control Team  .

In lieu of the B.C. engineering team.

Without Ordnance experts though you won't always get black crits especially our of the side arcs and you're still in the situation of having wasted points.

Edited by Nomemories

No the tournament is in Oklahoma

Ok how's this for changes

Name: Untitled Fleet
Faction: Rebel
Commander: Admiral Raddus

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

MC75 Ordnance Cruiser (100)
• Fire-Control Team (2)
• Reinforced Blast Doors (5)
• Assault Concussion Missiles (7)
• Assault Proton Torpedoes (5)
• Aspiration (3)
= 122 Points

MC80 Battle Cruiser (103)
• Admiral Raddus (26)
• Gunnery Team (7)
• Engine Techs (8)
• Leading Shots (4)
• Spinal Armament (9)
• Quad Turbolaser Cannons (10)
• Endeavor (4)
= 171 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

Squadrons:
= 0 Points

Total Points: 397

2 hours ago, Nomemories said:

Without Ordnance experts though you won't always get black crits especially our of the side arcs.

Rebellions are built on HOPE.

... Star Destroyers are torn apart by 5+ bonus Damage a double arc...

3 hours ago, Drasnighta said:

Rebellions are built on HOPE.

... Star Destroyers are torn apart by 5+ bonus Damage a double arc...

Numbers time.

FCT build average damage:

Side 3.314

Front 4.735

OE + ACMs + External Racks out the side:

Side 6.789

Front 5.394

This is just black dice, because nothing else changes. I didn’t factor in the possibility of APTs landing a Structural, but it turns the FCT critical value from 3 into 3.15.

Edited by The Jabbawookie
4 hours ago, Baldon3055 said:

Ok how's this for changes

Name: Untitled Fleet
Faction: Rebel
Commander: Admiral Raddus

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

MC75 Ordnance Cruiser (100)
• Fire-Control Team (2)
• Reinforced Blast Doors (5)
• Assault Concussion Missiles (7)
• Assault Proton Torpedoes (5)
• Aspiration (3)
= 122 Points

MC80 Battle Cruiser (103)
• Admiral Raddus (26)
• Gunnery Team (7)
• Engine Techs (8)
• Leading Shots (4)
• Spinal Armament (9)
• Quad Turbolaser Cannons (10)
• Endeavor (4)
= 171 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

Squadrons:
= 0 Points

Total Points: 397

I see you have some turbolaser reroute circuits for the CR90. Excellent upgrade.

You probably won't get much use out of Quad Turbolaser Cannons. Or at least, right now you're depending on luck to get that red accuracy.

I also wouldn't recommend Advanced Gunnery. I can't imagine any of your ships benefiting from it much. Do you own a flotilla?

11 minutes ago, Bertie Wooster said:

I see you have some turbolaser reroute circuits for the CR90. Excellent upgrade.

You probably won't get much use out of Quad Turbolaser Cannons. Or at least, right now you're depending on luck to get that red accuracy.

I also wouldn't recommend Advanced Gunnery. I can't imagine any of your ships benefiting from it much. Do you own a flotilla?

No I don't

8 minutes ago, Baldon3055 said:

No I don't

It should be noted that Advanced Gunnery doesn’t work on a ship with Gunnery Team.

13 hours ago, Baldon3055 said:

No I don't

Okay. If you had a flotilla, I would have suggested Most Wanted.

I would recommend Station Assault. Put the stations in one of your corners, and guard them with your ships. When your opponent attacks the stations, pop out that MC75 with Raddus. If your opponent doesn't attack your stations, he's giving you 80 points for free.

I agree with what "somebody up there" said about Gunnery Team/Advanced Gunnery.

Edited by Bertie Wooster
1 minute ago, Bertie Wooster said:

As @The Jabbawookie JabbawookieJabbawookie  

Another victim succumbs to my own personal glitch.

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