So now i am done with the 3rd running, its time to finish off this story string, with the 4th and last mission.
This is played on the SAME map as mission 3, so any proximity mines NOT destroyed in the 1st running are still there. it's neutral territory with a 14 turn time limit.
As the Hangers, and turrets were all destroyed (as per the mission goals) they are NOT there.
The rebels have a YT-1300 (at 1-3 players) and add a YT-2400 at 4-6 players, to guard, while the YT-s move in. Their goals are to
A) Escort them in,
B) guard them while the freighters dock over each fuel tank and DRAIN IT of fuel.
C) Escort them back out.
Once a Freighter's base overlaps a fuel tank, it can begin to drain it of fuel, taking 1 full round sitting there to drain 1 fuel tank. NOTE WHILE sitting there, it can't act, and it's agility drops to 0. BUT IT STILL can shoot!!
For the empire, their starting spots are either along the map's southern edge, and for the reinforcements, they come in either on the top left (north-west) corner, OR via the bottom left (south-west) corner.
Successfully completing this mission, completes the story and everyone earns ONE FREE ordinance upgrade.
FAILING this mission, costs everyone their most expensive ordinance!!
The imperials consist of (for 3 players)
2 Tie fighters in Alpha squad, starting out, and 2 additional in Beta squad.
Reinforcements comprise of
Delta squad, with 2 tie defenders, turn 2, in the South-west corner.
Falcon squad, turn 4, with 1 tie advance who has Strike AI focusing on the Freighter, showing up in the same corner.
Gamma squad, with 2 tie aggressors also comes in on that turn, but in the north-west corner.
Turn 6, sees Jericho squad, with 1 tie bomber elite, in the north-west corner, which also has a Strike AI
At 5 players, the imperial forces shift to
4 tie fighters in Alpha, 3 in Beta.
Delta adds a 3rd elite defender at PS 6+
Falcon adds in a 2nd tie advance, which is elite if the PS is 4+
Gamma adds in a 3rd Aggressor,
Jericho adds in a 2nd elite bomber at PS 7+
And Obsidian adds in 2 more elite bombers, 1 at PS4+ and 1 at PS 6+.
and lastly on turn 8, we have 1 more tie bomber, possibly 2 if the PS is 6+, in Obsidian squad showing up, in the north-west corner.
Delta squad's defenders, have a target priority order of B, then Y, then A and lastly X-wings. They use the AI card with the Mangler cannon
The Tie advance starts with the Accuracy corrector, and focuses on the Freighter. They only shoot fighters, if at range 1 or 2.
The Aggressors, will ONLY shoot the freighter if they have no fighter that's viable to shoot. Unlike the defenders, they have no fighter priority order..
The Bombers use the AI card with proton torpedos and seismic charges. They focus on the freighters, BUT IF ANY FUEL tanks are being drained, will SHOOT THEM to deny the rebels the chance to steal the fuel.
Edited by LTuser