I'm currently working on some list ideas to bring to a Hyperspace Trial this weekend. My focus is building around Vader and Stele as the heavy hitters for these lists, but would like some advice and ideas as to what other ship(s) and upgrades to incorporate.
My first list included (3) Academy Pilots to be used primarily as blockers, but my second list went a little different, as I toyed with the idea of using "Pure Sabacc" as the final death blow to whatever ship(s) Vader and Stele had drew first blood on.
The second list ended up at 190-points, which seemed like a nice initiate spread. However, I was wondering if those 10-points would should be looked into a little deeper for more modifications or upgrades.
I'd be interested to see how you'd tweak or improve these lists altogether and what combat tactics you's use.
thanks!
Darth Vader (67)
Fire-Control System (2)
Afterburners (6)
Ship total: 75 Half Points: 38 Threshold: 3
Maarek Stele (46)
Fire-Control System (2)
Afterburners (6)
Ship total: 54 Half Points: 27 Threshold: 3
Academy Pilot (23)
Ship total: 23 Half Points: 12 Threshold: 2
Academy Pilot (23)
Ship total: 23 Half Points: 12 Threshold: 2
Academy Pilot (23)
Ship total: 23 Half Points: 12 Threshold: 2
Total: 198
-OR-
Darth Vader (67)
Fire-Control System (2)
Afterburners (6)
Ship total: 75 Half Points: 38 Threshold: 3
Maarek Stele (46)
Marksmanship (1)
Fire-Control System (2)
Afterburners (6)
Ship total: 55 Half Points: 28 Threshold: 3
"Pure Sabacc" (44)
Predator (2)
Fifth Brother (9)
Hull Upgrade (5)
Ship total: 60 Half Points: 30 Threshold: 3
Total: 190