Tauntauns and Vets

By syrath, in Army Building

Not animal vets but Rebel Veterans

Rebel Vanguard

799/800

Rebel Officer [50](55)
Strict Orders [5]

Jyn Erso [130](138)
Duck and Cover [8]
A-180 Pistol Config [0]

Rebel Veterans [48](81)
CM-O93 Trooper [31]
Recon Intel [2]

Mark II Medium Blaster Trooper [38](38)

Rebel Troopers [40](62)
Z-6 Trooper [22]

Rebel Veterans [48](79)
CM-O93 Trooper [31]

Rebel Troopers [40](62)
Z-6 Trooper [22]

Rebel Pathfinders [68](104)
Pao [22]
Duck and Cover [8]
A-300 Long Range Config [6]

Tauntaun Riders [90](90)

Tauntaun Riders [90](90)

Commands:
Sabotaged Communications
Push
Turning the Tide
Trust Goes Both Ways
Covering Fire
Complete the Mission
Standing Orders

Deployments:
Disarray, Battle Lines, Major Offensive, The Long March,
Objectives:
Sabotage the Moisture Vaporators, Recover the Supplies, Key Positions, Intercept the Transmissions,
Conditions:
Limited Visibility, Hostile Environment, Clear Conditions, Rapid Reinforcements

The main battle line consists of two rebel Veteran units, , two Z6 and the MK2 Emplacement. The idea is to place the veteran unit and the emplacment forward of your battle line possibly with the Pathfinders in support , preferably in cover and near an objective. Similarly , getting up near an objective with Jyn, possibly the same one as the pathfinders depending. This gives you 4 of your 10 units sitting as a vanguard, the pathfinders (as well as Jyn ) can be a real tarpit quite often, but if you can get off a an early range 3 strike with the pathfinders or Vets with the Mk2 you can get a very early advantage and put your opponent on the backfoot giving you a turn to bring up the two flankers to catch up with the vanguard. The MK2 may survive to give a turn 2 shot, if I doesn't it's drawn fire from the rest of your team.