Legion HQ List Builder Update

By GalacticFist, in Star Wars: Legion

Update:

  • Comms technicians now add an upgrade slot. I haven't tested this much so it could still be a bit buggy.
  • I've increased the margin on the right where you can use your finger to scroll on mobile. Firefox mobile (and perhaps other mobile browsers, but I have found Chrome Mobile works correctly) thinks you're trying to drag and drop when you try to scroll with a finger. This will take a bit more time to come with the correct solution.
  • I've heard feedback that the point totals can be a bit buggy sometimes so I've reworked how list point totals are calculated.
  • I've been fiddling with how to do text exports so any feedback on how to format this is welcome. Here is an current example of the new text export:
  • Edit: Command cards are now included when you share a URL to your list
Quote

The Cook's Speciality
793/800
Commanders:
- General Veers (Strict Orders, Improvised Orders) = 95
Operatives:
- Boba Fett (Duck and Cover, Recon Intel) = 150
Corps:
- 4× Stormtroopers (DLT-19 Stormtrooper, Recon Intel) = 280
- 2× Stormtroopers (DLT-19 Stormtrooper) = 136
Special Forces:
- 3× Scout Strike Team (DLT-19x Sniper) = 132

•Maximum Firepower, •Whipcord Launcher, ••ZX Flame Projector, ••Push, •••Z-6 Jetpack Rocket, •••Imperial Discipline, ••••Standing Orders

Compared to the previous builder's text export:

Quote

Title: The Cook's Speciality
Faction: empire
Mode: standard

Commanders:
- General Veers (80) + Improvised Orders (10) + Strict Orders (5) = 95
Operatives:
- Boba Fett (140) + Duck and Cover (8) + Recon Intel (2) = 150
Corps:
- 4x Stormtroopers (44) + DLT-19 Stormtrooper (24) + Recon Intel (2) = 280
- 2x Stormtroopers (44) + DLT-19 Stormtrooper (24) = 136
Special Forces:
- 3x Scout Troopers Strike Team (16) + DLT-19x Sniper (28) = 132


Total: 793/800

Commands:

- Maximum Firepower (1)
- Whipcord Launcher (1)
- ZX Flame Projector (2)
- Push (2)
- Imperial Discipline (3)
- Z-6 Jetpack Rocket (3)
- Standing Orders (4)

Edited by GalacticFister

To be honest, I find the new interface really unintuitive and irritating to use. Many controls are hidden and the way stacking and adding/removing upgrades works is, to me, extremely irritating and requires a lot of unnecessary clicking.

In the current builder, if I have a stack of, let's say, 4 units of Stormtroopers with DLT and I want to add an astromech to one of them, I simply click the personnel icon and add the astromech, which adds one copy and creates a new stack. If I remove the astro, the unit gets added back to the old stack automatically.
In 2.0, clicking the personnel icon adds an astromech to every unit in the stack, so I have to either duplicate the stack, add the astro and adjust the number of units in each stack, or add another unit of Stormtroopers that will not stack with the other ones and adjust the size of the other stack.
Also, the controls on mobile are really cramped and I often accidentally resize or duplicate a stack when trying to add upgrades.

I love your work, but I would really prefer to stick with the 1.0 way of doing things, especially on mobile.

I agree with costi. Something about 1.0 is just cleaner, easier to use, and less cluttered than 2.0.

About the stacks, I'm sure it's a design decision. The operations have to either affect the entirety of the current stack or spawn a new one. From a user perspective, sometimes you want one, sometimes you'd rather do the other. Hard design choice to make.

Thanks for the feedback guys! I'll definitely try reworking the row configuration and reconsider how stacks currently work. ;)

6 hours ago, costi said:

To be honest, I find the new interface really unintuitive and irritating to use. Many controls are hidden and the way stacking and adding/removing upgrades works is, to me, extremely irritating and requires a lot of unnecessary clicking.

In the current builder, if I have a stack of, let's say, 4 units of Stormtroopers with DLT and I want to add an astromech to one of them, I simply click the personnel icon and add the astromech, which adds one copy and creates a new stack. If I remove the astro, the unit gets added back to the old stack automatically.
In 2.0, clicking the personnel icon adds an astromech to every unit in the stack, so I have to either duplicate the stack, add the astro and adjust the number of units in each stack, or add another unit of Stormtroopers that will not stack with the other ones and adjust the size of the other stack.
Also, the controls on mobile are really cramped and I often accidentally resize or duplicate a stack when trying to add upgrades.

I love your work, but I would really prefer to stick with the 1.0 way of doing things, especially on mobile.

5 hours ago, Thraug said:

I agree with costi. Something about 1.0 is just cleaner, easier to use, and less cluttered than 2.0.

About the stacks, I'm sure it's a design decision. The operations have to either affect the entirety of the current stack or spawn a new one. From a user perspective, sometimes you want one, sometimes you'd rather do the other. Hard design choice to make.

Updates:

  • Moved all functionality that was revealed through a hover over into a menu (the icon that is the 3 dots in a vertical) on the far right.
  • This icon can be pressed to open a menu where you can add upgrades and do things like increment/decrement the stack and delete the stack
  • This icon can be held to drag and drop the row if you wanted to rearrange the order of rows in your list (this also fixes the scrolling issue on mobile)

Eventually I will also make the list automagically consolidate rows that are identical as well as adding upgrades modifying just 1 unit in the stack instead of all (perhaps in a couple days this'll be done). Let me know how you guys feel about the new row configuration. The squeaky wheel gets the grease!

Edited by GalacticFister

Thanks Fister, we love you, ... in a wookie sort of way! Great work btw

On 7/31/2019 at 12:59 PM, GalacticFister said:

Updates:

  • Moved all functionality that was revealed through a hover over into a menu (the icon that is the 3 dots in a vertical) on the far right.
  • This icon can be pressed to open a menu where you can add upgrades and do things like increment/decrement the stack and delete the stack
  • This icon can be held to drag and drop the row if you wanted to rearrange the order of rows in your list (this also fixes the scrolling issue on mobile)

Eventually I will also make the list automagically consolidate rows that are identical as well as adding upgrades modifying just 1 unit in the stack instead of all (perhaps in a couple days this'll be done). Let me know how you guys feel about the new row configuration. The squeaky wheel gets the grease!

Still have not reworked the list consolidation, hopefully I can find time this week to do that soon.

I have also updated both builders with all the new point costs revealed in today's stream and have also added Offensive Push (training upgrade), Luke and Vader's new 1 pip, and Vader's new 2 pip.

Unfortunately, with the new point costs, if you have a saved list in the 1.0 builder you will have to remove and re-add units/upgrades for their point changes to take in effect. This was part of the reason why the 2.0 version is being built, I was very sloppy with the first one. Also, I will probably be moving forward with decommissioning the 1.0 builder in October. All saved lists in the 1.0 builder will be ported into the 2.0 list builder. As for user interface concerns, please let me know if there's something with the 2.0 builder that you don't like.

I have a suggestion: when you want to add a new unit to the roster, please don't remove the selection from the role window.

If I want to add 3+ Troops, I'd like to not have to select the Troops role again to add EACH unit. Is that possible?

35 minutes ago, Vector Strike said:

I have a suggestion: when you want to add a new unit to the roster, please don't remove the selection from the role window.

If I want to add 3+ Troops, I'd like to not have to select the Troops role again to add EACH unit. Is that possible?

It is indeed possible. Right now you can add multiples of the same unit in the 'role window' by incrementing the stack but I definitely like the idea of being able to add multiple different units from one window without removing the selection when you pick one, similar to how adding command cards currently works (in the 2.0 version). I'll add this to the list. 😉

Do you plan to actually limit taking the mortar and medium blaster unless you satisfy the detachment requirement?

1 hour ago, Steck638 said:

Do you plan to actually limit taking the mortar and medium blaster unless you satisfy the detachment requirement?

Most likely, but to be honest it's lower on the priority list and likely wouldn't be implemented until end of October-ish. I think I'm more likely to put some sort of warning or alert somewhere that explains the current list is not legal and the reason for it.

Site down for anyone else? And 1 day before a tourney!! :(

It's back up!

Wrong list builder, sorry!

Edited by Caimheul1313
36 minutes ago, Thraug said:

It's back up!

Apologies, I made some recent changes so I'll keep a very close eye on it today.

13 minutes ago, Caimheul1313 said:

I noticed today that the Phase 1 Clone trooper upgrades are missing from the Clone Troopers Core box database. So if I only mark myself as owning the core box, the app claims I don't have any copies of the Z-6 Phase 1, DC-15 Phase 1 trooper, or Phase 1 trooper upgrade cards. I also think the twin laser upgrade on the BARC speeder is missing from the corebox database (and the BARC individual package might be missing some weapon upgrades as well), but I haven't had a chance to go through the cards in my core set yet and double check that one.

I think you meant to post in the Tabletop Admiral thread, I don't support inventory management (yet). 😁

59 minutes ago, GalacticFist said:

Apologies, I made some recent changes so I'll keep a very close eye on it today.

I think you meant to post in the Tabletop Admiral thread, I don't support inventory management (yet). 😁

WHOOPS! sorry! 😣

So having given the app a try in order to provide useful feedback, I noticed the phase 2 trooper shows up when adding an additional trooper to the Phase 1s, although you can't select it.

29 minutes ago, Caimheul1313 said:

So having given the app a try in order to provide useful feedback, I noticed the phase 2 trooper shows up when adding an additional trooper to the Phase 1s, although you can't select it.

Welcome back and thank you for the feedback! It is by design that you see the other Heavy Weapon upgrades that exist for that faction. I made this decision because when I'm building a list I find it useful to see all the other upgrades (even if I cannot select) for comparative reasons. There are features currently being worked on right now that will allow users to customize exactly how they want the builder to display cards when going through the list building process.

1 hour ago, GalacticFist said:

Welcome back and thank you for the feedback! It is by design that you see the other Heavy Weapon upgrades that exist for that faction. I made this decision because when I'm building a list I find it useful to see all the other upgrades (even if I cannot select) for comparative reasons. There are features currently being worked on right now that will allow users to customize exactly how they want the builder to display cards when going through the list building process.

I don't mean the heavy weapons, I was referencing the additional trooper, which just adds an additional model.

Personally, I prefer to only see upgrades I can actually use on the selected unit, or only upgrades on units I have already selected. But I get that is personal preference.