The thought process was to have 2 big ships thin on upgrades to fit in a surprising amount of activations, it led me to thinking having a fleet that can break off into two battle-groups might be fun, I would probably have 1 hammerhead follow alongside each large ship, and the rebel transport would stay near the mc-75 as I feel it is a little squishier than the mc-80 because of its defense tokens.
I have a few questions.
1: is an 11 point bid reasonable? it seems to be bigger than most of the lists I see on here.
2: I imagine quad laser turret only works if you have it on your whole fleet, is it worth it? I didn't have many points to fit squadrons If I wanted to try a bid.
3: What are the biggest weaknesses you can see with this list? My thought would be to split my forces during setup, and force my opponent to split his forces or focus on one side of the board, whichever one of my forces is facing the majority of his list will be defensive and try to waste his time while I can focus on objectives with my other force, of course this plan would depend on what the objective is.
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Name: Now Thats a fleet!
Faction: Rebel
Commander: General Dodonna
Assault: Targeting Beacons
Defense: Fire Lanes
Navigation: Salvage Run
MC80 Command Cruiser (106)
• General Dodonna (20)
• Quad Laser Turrets (5)
• Redundant Shields (8)
= 139 Points
MC75 Armored Cruiser (104)
• Quad Laser Turrets (5)
• Redundant Shields (8)
= 117 Points
Hammerhead Scout Corvette (41)
• Quad Laser Turrets (5)
• Slaved Turrets (6)
= 52 Points
Hammerhead Scout Corvette (41)
• Quad Laser Turrets (5)
• Slaved Turrets (6)
= 52 Points
GR-75 Medium Transports (18)
• Repair Crews (4)
• Quad Laser Turrets (5)
• Bright Hope (2)
= 29 Points
Squadrons:
= 0 Points
Total Points: 389
Edited by DakkaDakka12