4 hours ago, President Jyrgunkarrd said:it is an entire ship. It's a base to block with, guns to shoot, etc.
This is the most ridiculous argument I think I've ever had about X-Wing. An extra Z-95 can actually win you a game - supernatural reflexes leaves the board with Luke. Do you want to shoot with 5 dice or do you want to shoot with 3 dice and get a sneak in a barrel roll pre-activation (or a boost if you're willing to take attrition)? Oh yeah, and the Z-95 is a point less that SR, which means it even contributes towards a bid win.
I have the very real feeling that you've never faced a competent player with a strong ace + SNR.
SNR is basically a get out of jail card. You play the game, each time you feel like the engagement is not to your advantage, you can opt to just bail out, and wait for a better opportunity. Each and every turn. You just go : '' nope, i'll lose more here than I can inflict, lemme just boost here, move here, then BR, and now VOILA, instead of 3 shots range 2, i now only face a single range 3 shot. I'll come back in a turn or 2 from the other side of those rocks and see if I can plink someone for 1 damage or 2.'' A ps1 z-95 or tie fighter is totally incapable of doing that, and must instead be actively leveraged in a fight, either as a filler or blocker, to make it's point back.
And a single z-95 can be more easily trapped and killed for those sweet 25 points, while luke, or god forbid, Kylo, can just run away, keep more than half life, and never give a point.