We had some questions about how exactly this enemy works.
https://arkhamdb.com/card/05221
Quote(Omitted some details about the enemy - relevant bits are:)
Spawn - Any location connected to yours.
Alert. Aloof. Hunter.
Forced - After you enter Knight of the Inner Circle's location (or vice-versa): Test AGILITY (4). If you fail, Knight of the Inner Circle engages you.
- If I spawn this enemy on an adjacent location that has 1 or more investigators, is that considered "entering" the location? Do the investigators there need to make the AGILITY (4) check?
- If the Knight moves in the enemy phase to a location with 2 or more investigators, how is this resolved? Do we choose what order the investigators make the skill check in? If both investigators fail, does the enemy technically Engage one and then immediately engage the other one? This would matter for an Investigator like Zoey who gets stuff when enemies engage her.
- If I passed the AGILITY (4) check and the enemy is not engaged (and still Aloof), then it just sits there and doesn't move, and I don't have to re-check to see if it engages me? So I could sit in that location for several turns and the enemy just stands there looking at me and doing nothing?
- Edit: Also (more spoilers ahead) - if the enemy loses the Aloof keyword (due to special rules in this scenario) and would therefore engage me anyway, do I still have to make this skill check? Further, if the enemy is already engaged with another investigator, and I enter the location, do I still have to make the AGILITY (4) check and the enemy might "switch targets" and engage me when I enter the location?
add Spawn text to the quote for additional context