17 minutes ago, Parakitor said:Brainstorm time!
So in First Edition I had a lot of success with 4 Alphas + a shuttle with Fleet Officer. The focus tokens granted by Fleet Officer allowed the lead interceptors to survive a surprising amount of attacks. What I quickly realized was that this squad didn't care much about arc dodging. With the extra tokens, Alpha Sq. Pilots become good jousters . Weird, right?
So with the idea that they can perform as jousters, what options do we have for feeding them more tokens? The First Order gets Hux, and I find myself eyeing that card with jealousy. Are there any ways for the Empire to give multiple coordinates or tokens out to the Alphas?
I've tried iterations on this over and over. My latest attempt was 3x Saber with Howl + Iden. Free rerolls, Howl gets to live quite a while, then the Sabers can clean up what's left. You'd think that it would pack a punch, wouldn't you?
Of course, my testing ground is against 5 Cartel Marauders with Dead Man's Switch in Fly Casual, so you can imagine how that went. AOE damage just destroys it, and suddenly the once-viable tactic of swooping in to catch that R1 initiative kill just becomes suicide. I landed one kill that lost me 4hp, which was over 30% of my total health at the time. Also, the irony of having high initiative is that you never know if you should use your focus on attack or defense. If you use it on attack, you always roll 3 green eyeballs. If you save it, you roll nats or blanks. At least low-I ships know for absolute certain whether they can splurge on the attack.
The biggest problem is that (absent a token stack) strikers will always do what interceptors do, but better and for the same cost. Token stacks are hard to come by these days, especially on generics. You pretty much can't get them except with coordinate, and the Empire's cheapest coordinate costs 41 points and is red.
Edited by ClassicalMoser