Here is a perticular scenario that I have encountered while playing on the FlyCasual simulator: a ship with 1 hull left is equippped with deadman's switch and drops a proton bomb with the express purpose of blowing himself up (and having both blast affect the enemy). When the bomb blows, you have the option in the simulator to choose which ship is affected first. If you select yourself, you activate deadman's switch, which can rip off a shield of an enemy ship prior to the proton bomb resuming its effect. Should the deadman's switch destroy the last of the enemy's shield, that means a crit for him.
My question is, does this timing make sense? The notion of "interrupting" the bomb's effect to deal deadman's switch damage can be confusing, but its fun when it works