Hi all, a situation that is applicable to all three FFG SW lines, and any offshoots for other eras.
With almost every new book, there seem to be a few new specializations, and sometimes a whole new career or two lately. Those new specializations (let's focus on that for now) often also bring in new talents. Talents that are sometimes very specific for a certain career or even specialization. But also talents that are so generic, they could have easily fitted another specialization as well. An older talent tree for which the talent seems to have been made. That's where the questions start to arise. For example : the Clone Pilot specialization has the Barrel Roll talent. That didn't exist yet when Edge or Age were published. Otherwise I would have expected it to be part of the Smuggler/Pilot and Ace/Hotshot and Ace/Pilot specializations, and maybe even the Commander/Squadron Leader or Universal/Imperial Academy Cadet specializations as well. It fits the theme,
Madness, I tell you, to expect Talent Tree updates each and every time a new talent appears.
But how much wriggling room do we allow each other at the table? As a player, how often do you ask your GM to replace a talent from an existing Talent Tree with a new talent that is, obviously, a clear match with the character concept (like the Barrel Roll example)? Do you find yourself asking your GM to replace talents that are less obviously a part of a concept? Not stuff like adding Force Rating to Ace/Pilot, but, for example, Utility Belt, to represent all the doodads pilots have in their flight suits and on their utility belts to help them survive crash landings, survival hikes to far-away settlements, and other emergencies. And do you sometimes find yourself debating how a seemingly unrelated talent might fit into an existing specialization? Like Natural Brawler replacing a talent in the Smuggler/Scoundrel specialization, because your character background mentions she had to fight her way off the streets of Coruscant to get to where she is now?
And to Game Masters : How far are you willing to have a player exchange talents? Do you allow one, two or even more replacements? And at what tiers do you allow them? Star Wars is more fluid with Talent Tiers that Genesys, for example. For the Jedi/Padawan specialization the Force Rating talent has even been reduced to what amounts to Tier 3! Would you only allow ranked talents to replace ranked talents? Or would you allow a player to simply replace any and all Grit and Toughened talents by other talents regardless of the new talents being ranked or not? Would you allow, or even require at some point, the Dedication talent to be replaced? Or duplicated?
Though some would call out "Blasphemy!" for this...
Any body using the Genesys Talent Pyramid instead of more traditional Talent Trees from FFG SW? Just the talent aquisition rules, not a complete Genesys-to-Star Wars adaptation. So as to allow the players to customise their character's talents fully (and appropriately, especially with regards to Force Talents)? Do you look back to the original Talent Trees with regards to Talent Tiers? (So, for example, a Jedi/Padawan could buy Force Rating as a Tier 3 Talent, while a Universal/Force-Sensitive Emergent would have to spend a Tier 5 slot for the Force rating talent?) What about the Tier for talents that were not native in careers or specializations, such as Barrel Roll in Smuggler/Pilot? Tier 3, as it first appeared in Clone Soldier/Clone Pilot at the third row?
I think interesting to think about, and discuss.