Haven't seen anyone else post these:




Haven't seen anyone else post these:




Shame force guidance isn’t in the coming card pack (as far as we know anyway). That looks solid for giving to Luke to help his Rebels surge offensively.
Electrobinoculars and LTA were already known, but I do appreciate now knowing what force guidance and smoke grenades do (even if the latter doesn't tell us what that token does).
2 minutes ago, ScummyRebel said:Shame force guidance isn’t in the coming card pack (as far as we know anyway). That looks solid for giving to Luke to help his Rebels surge offensively.
I think you’ll find it does.
On 3/28/2019 at 10:58 PM, That Blasted Samophlange said:It seems with all the excitement of the clone wars core set and expansions, it seems that discussion of this is being overshadowed.
The contents of this pack:
- 5 Command Upgrade Cards
- 1 Aggressive Tactics
- 1 Commanding Presence
- 1 Esteemed Leader
- 1 Improvised Orders
- 1 Strict Orders
- 13 Comms Upgrade Cards
- 2 Comms Jammer
- 3 Comms Relay
- 3 HQ Uplink
- 3 Linked Targeting Array
- 2 Long-Range Comlink
- 5 Force Upgrade Cards
- 1 Battle Meditation
- 1 Force Guidance
- 1 Force Push
- 1 Force Reflexes
- 1 Saber Throw
- 16 Gear Upgrade Cards
- 2 Electrobinoculars
- 3 Emergency Stims
- 3 Environmental Gear
- 3 Grappling Hooks
- 3 Recon Intel
- 2 Targeting Scopes
- 6 Grenade Upgrade Cards
- 2 Concussion Grenades
- 2 Fragmentation Grenades
- 2 Impact Grenades
- 15 Training Upgrade Cards
- 3 Duck and Cover
- 3 Endurance
- 3 Hunter
- 3 Overwatch
- 3 Tenacity
Msrp of $13.50 ($9.99 usd) for 60 cards seems not too bad. Works out to just under 25 cents a card. As someone with a very limited gaming budget, who tries to play in some local tournaments, it is important to have actual cards. I mean for casual play, you can proxy the cards, sure, but having few options for some upgrades (training) for my scout troopers is difficult to build my army.
These give me a new avenue to list building, and for that I am thankful.
3 minutes ago, thepopemobile100 said:Electrobinoculars and LTA were already known, but I do appreciate now knowing what force guidance and smoke grenades do (even if the latter doesn't tell us what that token does).
It adds cover 1 to a unit within range 1 of the token. Force Guidance can apparently be used on yourself.
Edited by That Blasted Samophlange1 minute ago, That Blasted Samophlange said:It adds cover 1 to a unit within range 1 of the token.
For how long? One turn or indefinitely?
Just now, ScummyRebel said:For how long? One turn or indefinitely?
Till the end of round.
4 hours ago, ScummyRebel said:Shame force guidance isn’t in the coming card pack (as far as we know anyway). That looks solid for giving to Luke to help his Rebels surge offensively.
I think the card pack is coming with all the truly universal upgrade cards from the new Core, except those that require tokens (hence, no Smoke Grenades). I don't think they want to include a punch board.
Incidentally, I think the only unrevealed generic card is now Aggressive Tactics.
4 hours ago, Dr Lucky said:I think the card pack is coming with all the truly universal upgrade cards from the new Core, except those that require tokens (hence, no Smoke Grenades). I don't think they want to include a punch board.
Incidentally, I think the only unrevealed generic card is now Aggressive Tactics.
Which is a shame.. a small punchboard with 4 surge tokens and two smoke grenade tokens would likely fit, and fully bring Rebel/Empire only players all the components they would need.
5 hours ago, Dr Lucky said:I think the card pack is coming with all the truly universal upgrade cards from the new Core, except those that require tokens (hence, no Smoke Grenades). I don't think they want to include a punch board.
Incidentally, I think the only unrevealed generic card is now Aggressive Tactics.
Force Guidance requires surge tokens.
I dunno about anyone else but I'm really excited for Veers having access to Spotter 3 (or even upgrading the generic officer to Spotter 2).
52 minutes ago, GreatMazinkaiser said:I dunno about anyone else but I'm really excited for Veers having access to Spotter 3 (or even upgrading the generic officer to Spotter 2).
I don't have veers, but I love the upgrade for the generic which I use all the time.
7 hours ago, That Blasted Samophlange said:Which is a shame.. a small punchboard with 4 surge tokens and two smoke grenade tokens would likely fit, and fully bring Rebel/Empire only players all the components they would need.
In all my other games I use chunks of cotton batting as smoke tokens. Cause it looks like smoke.
I'm looking forward to throwing the binocs on the Generic officer more than Veers. I was list building last night, and realized I had just enough points for it, but alas, don't actually have the cards yet.
Love the targeting array. Cheap and only buff to vehicles and emplacement. Great design in this one
1 hour ago, TauntaunScout said:In all my other games I use chunks of cotton batting as smoke tokens. Cause it looks like smoke.
While that is fine and visually simulates smoke, where do you measure from said cotton. While being facetious, could I then put down a roughly 30cm diameter chunk of batting so I can get more coverage?
The token is so you can measure the distance, it has a game effect so becomes a necessary component. I am all for putting down said batting AFTER the token has been placed, but not in substitute.
Force guidance is huge
15 minutes ago, chr335 said:Force guidance is huge
I don't agree. While good for some units, it requires master of the force to be effective. So I don't know if putting it on vader is better than other options. It is exhaustible after all.
2 hours ago, That Blasted Samophlange said:While that is fine and visually simulates smoke, where do you measure from said cotton. While being facetious, could I then put down a roughly 30cm diameter chunk of batting so I can get more coverage?
The token is so you can measure the distance, it has a game effect so becomes a necessary component. I am all for putting down said batting AFTER the token has been placed, but not in substitute.
My point is you can just make your own markers, tokens, etc. very easily.
1 hour ago, chr335 said:Force guidance is huge
49 minutes ago, That Blasted Samophlange said:I don't agree. While good for some units, it requires master of the force to be effective. So I don't know if putting it on vader is better than other options. It is exhaustible after all.
I don't see Luke, Vader, or Palpatine using it. However, it does sound very good for the Republic since their Corps option doesn't surge at all, for anything. Also, Obi-Wan can use it on himself, and has MotF 1.
If we get a lot of Jedi or Force users in the Clone Wars factions, its value will become apparent. But, right now, Obi-Wan looks to be the only effective place to use it.
What do surge tokens do? Give the unit Surge -> hit? Or just a single model in that unit?
8 minutes ago, That Blasted Samophlange said:I don't agree. While good for some units, it requires master of the force to be effective. So I don't know if putting it on vader is better than other options. It is exhaustible after all.
I agree that Master of the Force makes Force Guidance significantly better. It seems more designed for support Force Users as opposed to ones oriented for melee. I think GAR may have at least a few of those, including Obi-wan.
2 hours ago, That Blasted Samophlange said:While that is fine and visually simulates smoke, where do you measure from said cotton. While being facetious, could I then put down a roughly 30cm diameter chunk of batting so I can get more coverage?
The token is so you can measure the distance, it has a game effect so becomes a necessary component. I am all for putting down said batting AFTER the token has been placed, but not in substitute.
As long as both players agree before it happens. go nuts. I do also think there should be a standardized marker to measure to/from (roughly the size of a cardboard token) though, especially for tournaments.
Just now, R3dReVenge said:What do surge tokens do? Give the unit Surge -> hit? Or just a single model in that unit?
As far as we know, yes, the tokens can be spent to turn a Surge from an attack pool into a hit.
Just now, manoftomorrow010 said:
I don't see Luke, Vader, or Palpatine using it. However, it does sound very good for the Republic since their Corps option doesn't surge at all, for anything. Also, Obi-Wan can use it on himself, and has MotF 1.
If we get a lot of Jedi or Force users in the Clone Wars factions, its value will become apparent. But, right now, Obi-Wan looks to be the only effective place to use it.
I actually see it on palpatine, giving surge tokens to royal guard
Just now, R3dReVenge said:What do surge tokens do? Give the unit Surge -> hit? Or just a single model in that unit?
When you have a surge token, you spend it to convert one surge result to a hit or block
So it’s a single Die. The entire unit doesn’t gain surge to hit. I wonder how useful that will be for 10 points.
Thank you both.
Edited by R3dReVenge3 minutes ago, R3dReVenge said:So it’s a single Die. The entire unit doesn’t gain surge to hit. I wonder how useful that will be for 10 points.
Thank you both.
I think it will see some use for Obi-wan to give clones, who have an ability to spend another clone units tokens, an extra punch to their focus fire ability.