Resistance Transport in Battle: First Impressions

By Cav Scout, in X-Wing

3 hours ago, ficklegreendice said:

No it isn't

Finn doesn't need friendlies; Finn has better defense

Basically, Blount ain't got **** in Finn apart from initiative

Blount has white 3 banks/hards and 4 straight. Higher shield to hull ratio.

At I2, Finn generally has to take it on the chin. He's got better defenses, but he has to use them more. Once his defense mod is spent, he's not that much more durable.

And of course Blount has friends, he's a solid 30 point filler in a faction known for their 4+ ship builds.

Edited by Octarine-08
9 hours ago, DarthSempai said:

''Has never mad a splash in the meta game...'' Except being, by far, the most played Mining guild tie, being in a majority of scum list, and being a solid control piece that most list can find a use for. Maybe it's just something to be said that scum is struggling right now, but Seevor is definitly not bad, and it's exclusively because of his ability and not his ship frame.

For 30 points, Heroic Finn is the same. If he TL, he's in effect a 3 attack die ship with mods on 2/3 of his die. Quite similar to wampa, except without the potential of his red die getting taken away. And on defense he can either take a focus action for a automatic evade without repercussion, or if he blanks out become a 3 defense die ship. He's probably not immensely good, but he's a nice little filler ship that can contribute something for a very low price.

That's exactly what I'm saying. His ability is very strong I'm not denying that, but on a pretty woeful chassis, therefore balancing out. Now pricing will be able to tune any smaller balancing necessary, but this chassis is terrible and does the bulk of the work in toning down his ability. If Finn was in an X-wing or A-wing, sure i'd be as worried as you, but he's not.

Norra adds multiple evades with her ability and yes that ability separate from a ship is insane, but she's not in a chassis that can make a meal out of it. If she were in a ship with 3 agility that would be a nightmare. This is the notion I'm trying to convey.

You talk about Finn being a decent filler, and that's exactly what Resistance needs. The faction is low on player count just like Scum. I agree he's not a powerhouse, and a solid 30pt tack on ship is fair and fine in my eyes. Most other factions have this option.

If Finn is the Seevor of of the Pod pilots then sobeit. The other pilots aren't going to see much play at all, just like the mining TIE.

9 hours ago, ficklegreendice said:

Yeah, comparing Finn to a z is kinda bull

Now yes, the pod is **** awful in a vacuum. Finn's ability is just that big a deal

Zs don't effectively get (better than) 3 dice on offense and/or defense and they also can't take advantage of heroic at all!

Doubt it'll set the world on fire, but he's clearly the "best" thing to come out of the transport due to being ridiculously powerful for how cheap he is.

If by that you mean the pod is worse than a Z, then I agree with you. Because it is, and that's what I said. I didn't say Blount is better than Finn etc. I said the Z is a better chassis than the Pod.

Now I absolutely commend you for that pun, but I really don't think he's the big deal that you say. If this were a crew ability, then sure that would be nuts, but he's locked to this very lack lustre ship.

I'm not contesting he's the best thing to come out of the pod, I'm simply saying there is no evidence to exhibit that that is an issue. He might end up being really popular, but a bane of the meta? I'm not so sure. Now that is speculation on my behalf, but what I'm trying to say is its not even legal yet and people are saying the sky is falling. We need more evidence before crucifying another ship to the binder. He might be great for the points, but what's wrong with that? Rose is trash for the points. BB-8 might be fun but he's probably going to end up a fringe play. Voradi has some utility but is a very squishy target. I'm glad the Pod has something that might end up being competitive, otherwise it would have been DOA.

Edited by BVRCH

Got to put both Cova and Finn on the board last night, accompanied with Nein and Bastian. I must say I really enjoyed playing both of the ships. They certainly aren’t game breaking in any way, just fairly costed IMO.

Cova ran with Leia and an Ion Cannon. If she did a red maneuver, I’d just Leia it to white and focus to get the extra dice and if not i’d just use the ion cannon for additional dice. Allowed me to set up a kill box as well, ion a ship then reverse and primary into it the following turn. Leia is still a huge cost but I feel like she can earn back her points on Cova, certainly did in that particular game.

Finn’s ability is amazing, but the ship chassis is a huge draw back (as BVRCH has pointed out). It was difficult to set up blocks with him and generally keep an arc on an enemy ship. He did tank shots and took zero damage over the whole game thanks to the ability and heroic. He was good at harassing and that’s about it. Probably only lasted as long as he did as he was never a priority target either, only got shot at when none of the other ships were available. No way would he have lasted as long if he was focused fired.

He is an auto include at the moment for me if I have 30-32 points spare in a list. A PS1 a-wing is probably more reliable if you can find the additional 3 points though.

Edited by intoxicatedALF
3 hours ago, Embir82 said:

Don't worry. With new, stupid points adjustments policy from FFG you will fly against him for about 6-months and then he will be point priced into oblivion.

Which I find terrible! Now L'ulo is going to be hard to take over an X-Wing, and I hate that! I hate that because I'm very tired of good, fun options being priced out of the **** game.

God forbid we have fun here, right?

I don't see how Lulo won't be taken over an Xwing when he remains cheaper than the I 1

With heroic + crackshot, hes the same 45 points as an i1 t70 with nada

Actually paying for i5 + ability != Priced onto Oblivion

(43) L'ulo L'ampar [RZ-2 A-wing]
(1) Crack Shot
(1) Heroic
Points: 45

(32) Logistics Division Pilot [Resistance Transport]
(2) R4 Astromech
(6) C-3PO
(2) Autoblasters
Points: 42

(56) Ello Asty [T-70 X-wing]
(0) Integrated S-foils
(1) Heroic
Points: 57

(55) Nien Nunb [T-70 X-wing]
(0) Integrated S-foils
(1) Heroic
Points: 56

Total points: 200

Easy $

(For bid, replace transport with the other i5 A)

Also this for more mods:

Nodin' off

(36) Nodin Chavdri [Resistance Transport]
(2) R4 Astromech
(6) Tactical Officer
(2) Autoblasters
Points: 46

(43) L'ulo L'ampar [RZ-2 A-wing]
(1) Crack Shot
(1) Heroic
Points: 45

(55) Nien Nunb [T-70 X-wing]
(0) Integrated S-foils
(1) Heroic
(5) Pattern Analyzer
Points: 61

(48) Lieutenant Bastian [T-70 X-wing]
(0) Integrated S-foils
Points: 48

Total points: 200

Edited by ficklegreendice

All my X-wing starts and ends with Rey most of the time. I'm looking at lots of ways to make the most out of her with the transport at the moment - most of them inevitably centre around making the most of Leia, but I had this interesting build:

Rey (73)
PZ-4CO (6)
Rose Tico (9)
Finn (10)
Engine Upgrade (7)

Tallissan Lintra (36)
Heroic (1)
Predator (2)
Advanced Optics (4)

Nodin Chavdri (36)
Autoblasters (2)
Tactical Officer (6)
C-3PO (6)
R4 Astromech (2)
Total: 200

View in Yet Another Squad Builder 2.0



Being able to co-ordinate Rey at any distance, get a calculate and another action for only a stress (which is more clearable with the R4) AND be able to move tokens from Rey onto the shuttle if needed looks a lot of fun. Can't wait to get some stuff on the table and see what sticks!

14 hours ago, ficklegreendice said:

Actually paying for i5 + ability != Priced onto Oblivion

I regret that I have but one like to give, good sir.

surprised no one has posted the fattest of Cova's

Elusive, Korr Sella, Larma D'Acy, R4, Pattern Analyzer

25 minutes ago, Wiredin said:

surprised no one has posted the fattest of Cova's

Elusive, Korr Sella, Larma D'Acy, R4, Pattern Analyzer

Same cost as Cova+Heroic+Leia

Cova's fatness makes me think she'll never see play despite the fun of heroic on 1 agility :(

38 minutes ago, Octarine-08 said:

Same cost as Cova+Heroic+Leia

true... but 2 actions are better than one?

The Pod is the best heroic platform in the game.

RZs love Heroic for their two attack dice.

T70's love Heroic for two agility.

The Pod has both.

That makes BB8, Rose and Finn Pods all competitively viable, in my opinion.

On ‎7‎/‎10‎/‎2019 at 4:07 AM, ficklegreendice said:

Actually paying for i5 + ability != Priced onto Oblivion

Agreed.

3 hours ago, Bucknife said:

RZs love Heroic for their two attack dice.

T70's love Heroic for two agility.

The Pod has both.

It's not earthshaking, but heroic is very cheap precisely because it's hard to trigger. For a pod, it becomes a nice cheap 'kick up' in reliability, especially since it suits Finn (as ever) to a tee.

13 hours ago, Wiredin said:

surprised no one has posted the fattest of Cova's

Elusive, Korr Sella, Larma D'Acy, R4, Pattern Analyzer

This is what a friend of mine will be running tonight, minus Elusive. Alongside 3 named As.

Should be interesting.

I’m thinking those fat Cova’s are not going to be putting too much into the game to make it worth it. The ion Cova is intriguing, but I wouldn’t put Leia on that ship.

The Cova build I have pending my LGS release is r4, pattern analyzer. Never loses the action, tons of ways to clear the stress. I can fit Poe, Lulo, and a generic Awing blocker at 199.

16 hours ago, Wiredin said:

true... but 2 actions are better than one?

How does Cova get 2 actions?

Played against a Noddin' yesterday

Ability + autoblasters means you gotta respect 'em

Really surprising how just the potential of autoblasters triggering either of its effects elevates the ship so far above a 2-die primary

Edited by ficklegreendice
10 minutes ago, PsychoCC said:

How does Cova get 2 actions?

My guess would be:

1. Execute a red maneuver and trigger pattern analyzer for one action before checking difficulty. Remember that R4 just changed those red 1 turns into whites.

2. Karma D'acy allows coordinate actions while stressed so she coordinates during the perform action step.

So Cova just executed two actions and gets to take advantage of her ability.

7 minutes ago, Pa Weasley said:

My guess would be:

1. Execute a red maneuver and trigger pattern analyzer for one action before checking difficulty. Remember that R4 just changed those red 1 turns into whites.

2. Karma D'acy allows coordinate actions while stressed so she coordinates during the perform action step.

So Cova just executed two actions and gets to take advantage of her ability.

Ok thanks, but every second turn though.

1 hour ago, PsychoCC said:

Ok thanks, but every second turn though.

still not a bad thing to get those extra actions. I was running Pattern on Vennie and it proved to be pretty clutch. headsimming it with Cova looks the same. Thinking of dropping r4 is the big question for me, less red's to trigger the ability (and elusive recharge), but really limited in the blues.

18 hours ago, Wiredin said:

still not a bad thing to get those extra actions. I was running Pattern on Vennie and it proved to be pretty clutch. headsimming it with Cova looks the same. Thinking of dropping r4 is the big question for me, less red's to trigger the ability (and elusive recharge), but really limited in the blues.

Seeing your revealed maneuver is still red (say 1 hard), even with R4 making it a white, will Cova not trigger still?

11 hours ago, PsychoCC said:

Seeing your revealed maneuver is still red (say 1 hard), even with R4 making it a white, will Cova not trigger still?

no R4 turns it white.

11 hours ago, PsychoCC said:

Seeing your revealed maneuver is still red (say 1 hard), even with R4 making it a white, will Cova not trigger still?

21 minutes ago, Wiredin said:

no R4 turns it white.

This is the general consensus but there's currently a huge thread debating it at length. I don't play Resistance so I don't care that much, but I really don't want R4 to work with Cova Nell because that would totally change the way I understand maneuver difficulty working.