Resistance Transport in Battle: First Impressions

By Cav Scout, in X-Wing

FFG may not be happy but I flew a Resistance Transport (Cova Nell) with Leia Organa and Pattern Analyzer along side Poe Dameron and Temmin Wexley in a LGS tournament yesterday and here are my impressions of its performance. I am not the best pilot but I constantly had trouble maneuvering the ship in each game. The biggest drawback is the ship really has no means of escaping because it cannot do a 180 degree turn. This limited Poe and Temmin because of having to try and help defend Cova and Leia. Once Cova was destroyed it freed up Poe and Temmin to do their fancy flying and they were more effective. My last opponent was very effective by taking out Poe first then Cova and still Temmin was able to do some damage to my opponent before dying in the face of a TIE/SF swarm.

My thoughts on the Resistance Transport that it is the Resistance's version of a B-Wing, a slow knife fighter on a suicide mission and the B-Wings don't necessarily have to commit suicide. However, there are no pilots like Braylen Stramm or Ten Numb who fight better under stress. Cova comes the closest with being able to roll an extra dice after revealing a red maneuver. Put two or three of these ships with some T-70s X-Wings or RZ-2 A-Wings and you would have your version of Resistance Beef. Leia, while powerful, would not be part of any list like this because of 1) cost and 2) you don't want to put her in a knife fighter. The only other Resistance ship that can take Leia is the YT-1300.

Again these are the thoughts of a bad X-wing pilot after going 1-2 in a tournament.

Interesting.

I also made a list featuring Cova, Poe, and Snap.

I didn't put Pattern Analyser on Cova, instead I intended to use Leia pretty much exclusively on Cova, so she could get her bonus dice (dial shows red), whilst also getting her action (move treated as white) and be able to reverse or stop, or make fast, sweeping moves every turn, if necessary.

Once I have one, I'll try it out. Practice beats theory!

5 minutes ago, Cav Scout said:

FFG may not be happy but I flew a Resistance Transport (Cova Nell) with Leia Organa and Pattern Analyzer along side Poe Dameron and Temmin Wexley in a LGS tournament yesterday and here are my impressions of its performance. I am not the best pilot but I constantly had trouble maneuvering the ship in each game. The biggest drawback is the ship really has no means of escaping because it cannot do a 180 degree turn. This limited Poe and Temmin because of having to try and help defend Cova and Leia. Once Cova was destroyed it freed up Poe and Temmin to do their fancy flying and they were more effective. My last opponent was very effective by taking out Poe first then Cova and still Temmin was able to do some damage to my opponent before dying in the face of a TIE/SF swarm.

My thoughts on the Resistance Transport that it is the Resistance's version of a B-Wing, a slow knife fighter on a suicide mission and the B-Wings don't necessarily have to commit suicide. However, there are no pilots like Braylen Stramm or Ten Numb who fight better under stress. Cova comes the closest with being able to roll an extra dice after revealing a red maneuver. Put two or three of these ships with some T-70s X-Wings or RZ-2 A-Wings and you would have your version of Resistance Beef. Leia, while powerful, would not be part of any list like this because of 1) cost and 2) you don't want to put her in a knife fighter. The only other Resistance ship that can take Leia is the YT-1300.

Again these are the thoughts of a bad X-wing pilot after going 1-2 in a tournament.

Try it with an R4 Astro on the transport. The only red maneuvers that the R4 changes would be the 1 hards so Cova Nell still has the other 6 to play around with and R4 would help them clear the stress allot easier.

In my one game against the ship I found it to be very effective in forming killboxes (I was flying aces). Cova used Leia to go backwards or stall in a corner indefinitely and so it was really hard for me to stay out of that arc. It takes some getting used to a ship that goes backwards rather than turning around but using Leia to perpetually fly in reverse seems potentially really good.

11 minutes ago, Kieransi said:

In my one game against the ship I found it to be very effective in forming killboxes (I was flying aces). Cova used Leia to go backwards or stall in a corner indefinitely and so it was really hard for me to stay out of that arc. It takes some getting used to a ship that goes backwards rather than turning around but using Leia to perpetually fly in reverse seems potentially really good.

A ship that can infinitely stop and move backwards while throwing 3-4 reds and 2-3 greens is good for setting up kill boxes? Weird.

I've found I've really got to balance when to commit Cova in 3 ship lists.

It's more forgiving in 4 ship lists now that Finn is a solid option at 30 points with Heroic.

I had a match against Finn's Transport Pod, and his pilot ability seems ridiculous on defense.

1) Finn rolls defense dice.

2) Finn takes strain token to add focus result during Modify Results step.

3) Finn spends focus.

4) After attack resolves, Finn removes strain token.

There is literally zero drawback to taking the strain on defense under the current timing rules.

1 hour ago, PhantomFO said:

I had a match against Finn's Transport Pod, and his pilot ability seems ridiculous on defense.

1) Finn rolls defense dice.

2) Finn takes strain token to add focus result during Modify Results step.

3) Finn spends focus.

4) After attack resolves, Finn removes strain token.

There is literally zero drawback to taking the strain on defense under the current timing rules.

This does not sound right. Strain is removed after defending, not after the attack resolves. Now, I’m no expert at all and could be completely wrong. But I’m thinking defending is before the modify defence die step, Otherwise the card is truly broken. It may as well just state, “add a focus during all attack and defence rolls”. But, I’m not going to comment on this any further and play it the way it seems to be intended.

8 minutes ago, Chudley said:

This does not sound right. Strain is removed after defending, not after the attack resolves. Now, I’m no expert at all and could be completely wrong. But I’m thinking defending is before the modify defence die step, Otherwise the card is truly broken. It may as well just state, “add a focus during all attack and defence rolls”. But, I’m not going to comment on this any further and play it the way it seems to be intended.

🤨 The ship is defending through out the process of the attack...

1 hour ago, PhantomFO said:

I had a match against Finn's Transport Pod, and his pilot ability seems ridiculous on defense.

1) Finn rolls defense dice.

2) Finn takes strain token to add focus result during Modify Results step.

3) Finn spends focus.

4) After attack resolves, Finn removes strain token.

There is literally zero drawback to taking the strain on defense under the current timing rules.

I’m hoping they amend the timing of strain to “remove strain token after you rolled defense dice, but before the modify defense dice step”.

That is when it becomes an interesting game choice.

A ship is strained while it has at least one strain token. While a strained ship defends, it rolls 1 fewer defense die. The strain token is a red token.

  • After a strained ship defends, it removes 1 strain token.
  • After a strained ship executes a blue maneuver, it removes 1 strain token.

So there you go. If a strained Finn uses his ability while defending, he'll still have strain leftover after defending (only remove a (singular) token)

As for transport, r4!

Personally would try a cheaper one since it's a walking dartboard and about as manueverable.

For example, Nodin with tact officer and r4 is a fair 44 points with essentially two-for-one action efficiency. (46 with autoblasters to maybe ping something )

For an even more budget option, a generic with r4+ c3po crew is a paltry 40 (42 with autoblasters).

Edited by ficklegreendice

First of all, can we stop crying wolf on Finn? His ability is very strong in isolation, but seriously? The pod is a more expensive, worse version of a Z-95. It has an atrocious dial, 4HP and 3 of its 4 actions are red. It is not a good ship. The Cpt. Seevor has a similar rule subverting ability (being able to jam at ranges nothing else can) and has never made a splash in the meta game. The objectively poor chassis balances the strength of this ability. Can we please save the outrage until we have some actual evidence of it being a problem?

P.S. I'm totally OK with outrage if it does become a problem, but let's get it on the table before we pick up the pitchfork yeah?

Apologies, rant over. To the thread topic, I've flown the transport a couple times now and I disagree with some of the OP's summary of the ship. I do agree that it takes a bit of practice to keep it in formation with the lack of a K-turn or S-loop, but this is the reason I disagree with the summary of it being a knife fighter.

To me this ship presents as a dedicated support ship, staying out of the fight but in range of its abilities to provide support to the actual fighters in the list. It needs to keep multiple exit routes open as it cannot easily change direction. It doesn't have enough firepower to really joust successfully, other than supporting a jousting squad. Torps may be an option but I don't see them as a cost effective solution to add firepower.

R4 astro really helps this ship move.. I know a lot will gravitate to her for the added dice, but I honestly think Cova is the weakest option of the uniques. Both Nodin and Pammich really work well with the new crew and for a much cheaper price than running Leia. Whilst the pilots may not benefit directly form being stressed, they are great at subverting the drawbacks of stress, or relieving it more easily. I think autoblaster or ion cannon could be the best options offensively, as autos give you a nice little 'nope zone' in front of the ship that your opponent will think twice about diving into, and ion cannon can add some control that the Resistance mostly lack.

I'm interested to see if the generic can be utilised as an effective blocker. With an ion cannon, BB astro and the ability to reverse; it could be interesting.

I do agree that Leia is a hard call on this ship as she's 2/3 the cost of the ship itself and they are easily shot down without maintaining proper range control.

Edited by BVRCH
1 hour ago, BVRCH said:

The Cpt. Seevor has a similar rule subverting ability (being able to jam multiple times at ranges nothing else can) and has never made a splash in the meta game.

Seevor has 1 charge per turn to use that ability. How could he do it multiple times?

Edited by Vector Strike
1 hour ago, Vector Strike said:

Seevor has 1 charge per turn to use that ability. How could he do it multiple times?

You're right, my mistake.

11 hours ago, BVRCH said:

The Cpt. Seevor has a similar rule subverting ability (being able to jam at ranges nothing else can) and has never made a splash in the meta game.

''Has never mad a splash in the meta game...'' Except being, by far, the most played Mining guild tie, being in a majority of scum list, and being a solid control piece that most list can find a use for. Maybe it's just something to be said that scum is struggling right now, but Seevor is definitly not bad, and it's exclusively because of his ability and not his ship frame.

For 30 points, Heroic Finn is the same. If he TL, he's in effect a 3 attack die ship with mods on 2/3 of his die. Quite similar to wampa, except without the potential of his red die getting taken away. And on defense he can either take a focus action for a automatic evade without repercussion, or if he blanks out become a 3 defense die ship. He's probably not immensely good, but he's a nice little filler ship that can contribute something for a very low price.

Yeah, comparing Finn to a z is kinda bull

Now yes, the pod is **** awful in a vacuum. Finn's ability is just that big a deal

Zs don't effectively get (better than) 3 dice on offense and/or defense and they also can't take advantage of heroic at all!

Doubt it'll set the world on fire, but he's clearly the "best" thing to come out of the transport due to being ridiculously powerful for how cheap he is.

Edited by ficklegreendice

For the points, I'm intrigued by a generic Logistics Divison Pilot with an R4 Astromech and an Ion Cannon. It's only 39 points, Ion Cannon gives it a 3-die attack with some control, and the R4 lets it really scoot around. For 56 points, replace the R4 with Leia. You now have a stationary Ion platform. You're basically a Vulture Droid in open space, congrats.

Edited by PhantomFO
2 hours ago, ficklegreendice said:

Zs don't effectively get (better than) 3 dice on offense and/or defense and they also can't take advantage of heroic at all!

Lt Blount comes to mind and that's a pretty fair comp.

I guess Ndru kind of counts, but that's way harder to get off.

2 hours ago, PhantomFO said:

For the points, I'm intrigued by a generic Logistics Divison Pilot with an R4 Astromech and an Ion Cannon. It's only 39 points, Ion Cannon gives it a 3-die attack with some control, and the R4 lets it really scoot around. For 56 points, replace the R4 with Leia. You now have a stationary Ion platform. You're basically a Vulture Droid in open space, congrats.

Huh, 39 looks like a decent building block piece

Cova Leia is such a weird ship. Survivability is pretty good in between the U-Wing stats and how squirrelly it be. Playing positional jujitsu allows friendlies to circle back around.

1 minute ago, Octarine-08 said:

Lt Blount comes to mind and that's a pretty fair comp.

.

No it isn't

Finn doesn't need friendlies; Finn has better defense

Basically, Blount ain't got **** in Finn apart from initiative

Well now I am starting to wonder if the old early 1st edition cluster is going to come back when all the ships just formed into a big overlapped ball until one was able to blast their way out.

With all the reverse maneuvers it doesn't sound like it.

Bah. I can't wait for the silliness that will be Finn with Chewie providing "escort" to those thick hulled bombers. 😜

Does anyone know what date the ships are officially for sale (i.e. not just at B&N) in this wave? Is it 7/11?

Squadron 150 (200/200)
=====================
Transport: Logistics Division Pilot (32 + 😎
+ Ion Cannon (5)
+ Hull Upgrade (3)
Transport: Logistics Division Pilot (32 + 😎
+ Ion Cannon (5)
+ Hull Upgrade (3)
Transport: Logistics Division Pilot (32 + 😎
+ Ion Cannon (5)
+ Hull Upgrade (3)
Transport: Logistics Division Pilot (32 + 😎
+ Ion Cannon (5)
+ Hull Upgrade (3)
Transport: Logistics Division Pilot (32 + 😎
+ Ion Cannon (5)
+ Hull Upgrade (3)

Last night I watched as a 1hp Finn rolled double blanks, added a blank and heroic'ed them into three natural evades to live. He survived another 5ish rounds before finally succumbing.

Annoying little ship.

9 minutes ago, Deffly said:

Last night I watched as a 1hp Finn rolled double blanks, added a blank and heroic'ed them into three natural evades to live. He survived another 5ish rounds before finally succumbing.

Annoying little ship.

Don't worry. With new, stupid points adjustments policy from FFG you will fly against him for about 6-months and then he will be point priced into oblivion.