So the forum’s back working again? Nice!
Finally got to try flying my Quadjumpers today. (I got one back in 1.0 and 2 more when their price tanked on Amazon.) What a rough experience, though! Looking for some help making these guys work.
My opponent’s list is very much worth mentioning here: 5 A-wings, all with Cluster Missiles, most with Crack Shot, and two of those were Arvel and Jake with sundry other nasty add-ons. My opponent also won initiative, and therefore got to move & shoot first with his initiative 1 stuff. IMO this made for an extremely rough match-up, because he was able to set up excruciating blocks and massive parking lots, which played perfectly into his whole Cluster thing.
On my end, I ran all three Quads with Pattern Analyzer. I also had Torkil in the Moldy Crow, and a Tac Officer L3-37. I think something that really worked against me was not being able to move first and set up blocks; I purposely went really low-I to try to get that. Guess next time I’ll bring a bigger bid!
But I keep digressing. I’ve flown some bricks before, but the Quads had some surprising clunkiness that didn’t really sneak up on me until they were stressed. The turn when I stressed them was fine; I felt suitably clever that I could still get an action. But after that, I was shocked to realize how limited the Quad’s blues are! It was almost enough to make me wish I’d done something else like Primed Thrusters, or maybe Contraband Cybernetics with Jabba crammed on a YV-666.
So I dunno. How do you guys like to load and fly your Quads? And what do you do if you run up against a bunch of weenies who manage to fly before them?