8 hours ago, Bucknife said:@theBitterFig, what about 3 Zetas with optics and two Passive Homing Omegas?
Points seem a little light, unless you meant Optics Omegas and Passive/Homing Zetas...
But along these lines... Two Optics Zetas, Three Crack Shot/PS/Homing Omegas. CS keeps them relevant for their primary weapons on the opening round, if that makes more sense. PS Homing scares the stuffing out of Aces...
Alternately, 2 Optics Zetas, 2 CS/PS/HM Omegas, and Optics Backdraft. BD's extra rear die felt really good to me.
Bah, that doesn't fit. I had FCS instead of Passive in YASB without noticing...
CS/Optics Backdraft, Optics Zeta, 3x PS/Homing Zetas, or CS/Optics Backdraft, 2 Optics Omegas (no talent), 2 PS/Homing Zetas... I figure if you're mixing initiative anyhow, get Backdraft for the sweet extra die.
//
Or as a major ace-hunter:
3x Omega (Crack Shot, Passive Sensors, Homing Missiles) 129 = 3*43
Quickdraw (Fanatical, Fire Control System, Pattern Analyzer, Afterburners, Special Forces Gunner) 70
//
But I don't know... A large part of the threat of homing missiles is critical mass. 1 auto damage is a little worrying, but you can cope with it. 5 auto damage is game-ending. Is 2 or 3 Homing Missiles enough?