Here's a question for those of you familiar with JoY. My players sprung this on me and I didn't really know what to say. What does Arend Shen bring to the table for the heist? He has the idea for the heist, yes, but anyone can have the idea. In the adventure as written, he doesn't fund the PCs, doesn't have any intel, cannot give them access to anything. He has no useful resources to the PCs outside of loaning them a cloud car, providing them with the untraceable bank account, and picking them up in a getaway car after the heist (which is the answer I gave my players).
If I would have thought of that question ahead of time, I probably would have reworked the adventure a little bit to have him provide funding. Perhaps a base of operations and maybe some basic dossiers on the bidders with some leads to follow-up. Tough to say without spending some time going over it.
What answer would you have given?