Has Everyone Forgotten About Bombs?

By Boom Owl, in X-Wing

3 hours ago, Hiemfire said:

Page 21 in the RRG update that goes live next week has the specific effects of the Bomb and Mine templates. :) Might be nice to brush up on if the meta shifts to more fragile ships.

That's nice, but the rules cards were _super_ convenient. You literally only needed to have 1 card per effect or rule you wanted to play with.

3 hours ago, LagJanson said:

Dang it, @Boom Owl , I'm flying Scyks right now and enjoying it. Don't remind people about bombs!

Lol, same here - but with Vultures. I love the fact the enemy has no area attack to deal with them :)

Although lots of multi-attack ships are are a problem 😑

I hate bombs. the end

I just want FO to finally get an option to use them. No bomb slots on their faction yet.

Bombs at the moment are just an annoyance at the moment. Too many high HP ships seeing play that just take the damage on shields.

2 hours ago, skotothalamos said:

what are bombs?

Something that was made but didn't work too well no one uses them, sort of like concussion missiles.

1 hour ago, FlyingAnchors said:

I still think Hotshot gunner is better in the long run, stripping tokens means more unmodded shots against you and your squad mates, meaning they should hopefully live longer.

I'm a fan of Hotshot at IN4. It's only going to help defensively against IN1-3 pilots, and IN4 pilots that are shooting after you but were unable to arc-dodge. At that IN level, it's mostly an offensive upgrade for assisting lower-IN Juke pilots.

30 minutes ago, Marinealver said:

Something that was made but didn't work too well no one uses them, sort of like concussion missiles.

they should update them so that everyone nearby has to roll a die and maybe take damage.

and make them unique

and take up twice as many slots.

that'll fix it.

Edited by skotothalamos

I've been trying Guri and two Mining TIEs, with Sol and Prox/Protons...

To be honest I don't see a lot of bombs.

16 hours ago, Boom Owl said:

Delayed Fuses is 1 pt? Thats crazy right?

I have to admit, the one upgrade I've yet to try pairing with my striker swarm is devices.

Shields are good if simple, Afterburners are hilarious, Predator is surprisingly effective.

I do wonder about bombs and mines, and you can get a lot of options.

Proximity mines and Connor Nets seem great but I'd potentially need 10 Templates, but at 6 points each occupy your whole 40-point allowance in a 5-ship swarm.

At 5 points, you can now equip a striker with Delayed Fuzes and Proton Bombs, or Delayed Fuzes, Skilled Bombardier and Seismic Charges.

Dropped in a tight cluster where multiple obstacles might be in range 1 of any given position, the flexibility of changing the drop-distance and a 1-turn timer on the fuze makes seismics very flexible, and the ability to pattern-drop proton bombs and leave a 'wall' behind you on the turn you engage sounds quite scary.