Hello,
For my next campaign I created some plant trap/enemies to make the wilderness more fun. Names aren't locked in but what are people's thoughts?
Name
: Poison Spore
Notes
: Puffball Mushroom, will release spore if disturbed. Hard resilience to resist or blinded until cured.
Name
: Large snapper plant
Notes
: Giant Venus Fly trap, looks innocent and hides among safe planets. Average coordination to avoid. 6 damage on failure, will ensnare and cause burn damage of threat/despair.
Name
: Hallucinating Plant
Notes
: Hard Resilience to resist effects, failure will cause players to feel tired and want to sit down. Players can attempt to fight this with hard discipline.
Failure will cause 6 damage each round of failure.
Name
: Web plants
Notes
: Lives among hanging willow branches. Snags on players and requires 1 red 1 purple athletics to remove. Threat and Despair causes player to be ensnared and difficulty goes to 1 red two purple. Continued failure and begins to cause suffocation.
Name
: Pit Plant
Notes
: Looks like a ground of moss. Hard Vigilance to spot. Failure causes moss to fall away and player falls into pit. Short range. Sides of pits covered in oil so hard athletics to get out. Each round 6 damage is taken as the acidic pool eats away. GM to spend Destiny to cause equipment damage.