What is a "Base Value" mean and when is it applied.

By CrazyVulcan_, in X-Wing Rules Questions

This question has two halves the Base Value when applied to what is printed on the card vs modifying effects. And if that extends to the Dial as concerning difficulty.

Q1 I have a ship with Diamond-Boron Missiles and a hit a Jedi Starfighter with Delta-7B Config 7B has the icon of the Agility Symbol -1 is this the new Agility of that ship? Can a nearbuy Jedi without the Delta7B config be affected by the Missiles text or is his Agility 3 where as the targeted Jedi is only 2

Q2 When is a modifier for a card relevant. I have a R4 attached to Cova Nell when she reveals a red 1 turn does r4 change it to white or is it still considered Red as in "printed value" and R4 is only checked during the Check Difficulty Step.


Q3 is a Base Value what ever is printed on the physical card, dial, or other reference.
Q3a Can that value changed permanently by a equipped card or pilot ability.

"base value" is what is printed on the card. outside of list building, it's not a strictly defined game term.

a ships stats, such as agility, can be altered in several different ways. equipping delta 7B-configuration alters the agility value of the ship.

a jedi with delta 7B equipped has an agility value of two. a jedi without delta 7B has an agility value of three - and so wouldn't be affected by a diamon boron missile that hits the jedi with the delta 7B-configuration.

normally, timing of effects is specified. if no timing is specified, the effect is ongoing. R4 astromech is such an effect. it alters the color of the ships speed one and two basic maneuvers. cova nells speed one turn is no longer red if R4 is equipped.

it is reasonable to assume "base value" is what ever is printed on a card. there is currently no reason to assume that use of the term "base value" will ever be relevant in regards to colors of maneuvers on dials. as far as i know, there are no other references in the game currently.

values can be changed, yes. some effects are ongoing, like R4 astromech or damaged engine or delta 7B-configuration. that does not make them permanent, but i guess you could call them that. there are other effects that could change them or get rid of them. also, the game will end at some point. some effects are also ongoing during a specified timing (during the engagement phase, while you execute a maneuver, etcetera...).

What card has the words “base value” printed on it? diamond boron missiles don't talk about base value, it only says agility, which is the value after any modifiers like 7B or stealth device are applied. Apologies if you're seeing this term in some FAQ entry that I'm not looking at.

The only times the printed values on ship cards matter are: during list building, and during Final Salvo in a tournament. At any time during the game itself, you should use the values as modified by the equipped cards and abilities.

On 7/3/2019 at 1:56 PM, Tvboy said:

What card has the words “base value” printed on it? diamond boron missiles don't talk about base value, it only says agility, which is the value after any modifiers like 7B or stealth device are applied. Apologies if you're seeing this term in some FAQ entry that I'm not looking at.

Please note delta 7b changes the agility value from 3 to 2 so if the attackers agility is also 2 the delta 7b would be affected. Stealth device does not change the agility of a ship it allows for one extra defense dice to be rolled. so an agility 2 ship with stealth device that was attacked with diamond Boron from an agility 2 ship would be affected even though the ship would roll three defense dice.

8 hours ago, Cpt.Kirk006 said:

Please note delta 7b changes the agility value from 3 to 2 so if the attackers agility is also 2 the delta 7b would be affected. Stealth device does not change the agility of a ship it allows for one extra defense dice to be rolled. so an agility 2 ship with stealth device that was attacked with diamond Boron from an agility 2 ship would be affected even though the ship would roll three defense dice.

🤨 WTF does the attacker's agility have to do with what DBM's secondary effect can affect. It functions based on the agility of the target hit.

•Diamond-Boron Missiles

17 hours ago, Cpt.Kirk006 said:

Please note delta 7b changes the agility value from 3 to 2 so if the attackers agility is also 2 the delta 7b would be affected. Stealth device does not change the agility of a ship it allows for one extra defense dice to be rolled. so an agility 2 ship with stealth device that was attacked with diamond Boron from an agility 2 ship would be affected even though the ship would roll three defense dice.

Good catch on stealth device, youre right it doesn't change agility. Guessing you mean an agility 2 with stealth device at range 1 of a ship being targeted by DBM would still be affected.

On 8/9/2019 at 8:17 PM, Hiemfire said:

🤨 WTF does the attacker's agility have to do with what DBM's secondary effect can affect. It functions based on the agility of the target hit.

Heimfire,

You are absolutely right the affect accounts for the defenders agility in comparison to other affected ships agility, my mistake. The point I was making is still relevant, Stealth Device does not raise agility. Really you had to go the WTF route. You could have lambasted me for my mistake without it , that would have been more dignified and classy. Cheers.