Fire support question

By Tirion, in Star Wars: Legion

What happens to the dice pool if I add a surge to hit unit's dice to a non surge to hit unit's dice? Does the entire pool get surge to hit?

Ie rebel detachment supporting rebel troopers.

With fire support, you're adding a weapon to the attack pool. Weapons by default do not have any surge values unless they have critical on them, so even if the fire support unit has surge to hit and is adding it's dice to a unit that doesn't then the attack will still not have surge to hit.

However if you add the weapon to let's say Leia. You would get surge-crit and sharpshooter 2 that throw 7 dice ^^.

2 hours ago, jocke01 said:

However if you add the weapon to let's say Leia. You would get surge-crit and sharpshooter 2 that throw 7 dice ^^.

Or 6 dice if you manage to combine with coordinated bombardment

35 minutes ago, syrath said:

Or 6 dice if you manage to combine with coordinated bombardment

OR impact 1, pierce 2, sharpshooter 2, surge to crit - if you attack with Leia in the round that you play Brains and Brawn with Chewie and an emplacement trooper within range.

9 hours ago, weebaer said:

OR impact 1, pierce 2, sharpshooter 2, surge to crit - if you attack with Leia in the round that you play Brains and Brawn with Chewie and an emplacement trooper within range.

ROFL

On 7/2/2019 at 6:39 PM, syrath said:

Or 6 dice if you manage to combine with coordinated bombardment

If you do Coordinate with Coordinated Bombardment, does your added dice add to all three attacks, or are they considered separate attacks?

That would seem way too OP, so I’d guess the answer is β€œno”, but I know at least one guy in my area that will try to make the argument. πŸ™„ 😳 πŸ˜“ πŸ₯΄

30 minutes ago, JediPartisan said:

If you do Coordinate with Coordinated Bombardment, does your added dice add to all three attacks, or are they considered separate attacks?

That would seem way too OP, so I’d guess the answer is β€œno”, but I know at least one guy in my area that will try to make the argument. πŸ™„ 😳 πŸ˜“ πŸ₯΄

Leia performs 3 successive attacks vs different targets with Coordinated Bombardment.

2 hours ago, JediPartisan said:

If you do Coordinate with Coordinated Bombardment, does your added dice add to all three attacks, or are they considered separate attacks?

That would seem way too OP, so I’d guess the answer is β€œno”, but I know at least one guy in my area that will try to make the argument. πŸ™„ 😳 πŸ˜“ πŸ₯΄

No, because they are separate attack actions allowed by the command card. You could in theory fire support one of them, assuming all other requirements for range/LOS were met.

On 7/3/2019 at 2:16 AM, weebaer said:

OR impact 1, pierce 2, sharpshooter 2, surge to crit - if you attack with Leia in the round that you play Brains and Brawn with Chewie and an emplacement trooper within range.

This is officially the most janky thing I’ve seen in this game

1 hour ago, ScummyRebel said:

No, because they are separate attack actions allowed by the command card. You could in theory fire support one of them, assuming all other requirements for range/LOS were met.

According to the RRG; "Only one unit can use the fire support keyword while
another unit is forming an attack pool. Two or more units
cannot use the fire support keyword to add eligible
weapons to the same attack pool."

The way that reads, you could in theory add a Mark II's dice to each one of leia's bombardment strikes (if you had enough Mark II blasters with face-up order tokens to pull it off).

1 hour ago, Jabby said:

This is officially the most janky thing I’ve seen in this game

I might be able to trump that: How about combining Brains and Brawn wit Coordinated Bombardment in a 2vs2 match? Both players benefit from each others command cards in such games, and Chewie can support an unlimited ammount of Leia's attacks with his command card.

1 minute ago, FearofaBlankPlanet said:

According to the RRG; "Only one unit can use the fire support keyword while
another unit is forming an attack pool. Two or more units
cannot use the fire support keyword to add eligible
weapons to the same attack pool."

The way that reads, you could in theory add a Mark II's dice to each one of leia's bombardment strikes (if you had enough Mark II blasters with face-up order tokens to pull it off).

If you have 3 Mark II units it will work, but the question implied that there is only one Mark II involved. That combination is very questionable though. You expose the vulnerable Mark IIs to the entire opposing force during the previous turn and during the whole "Coordinated Bombardment"-turn. The only benefit is that the damage of the Mark II is not reduced by cover during their only attack they will perform during the entire game.

1 hour ago, M.Mustermann said:

If you have 3 Mark II units it will work, but the question implied that there is only one Mark II involved. That combination is very questionable though. You expose the vulnerable Mark IIs to the entire opposing force during the previous turn and during the whole "Coordinated Bombardment"-turn. The only benefit is that the damage of the Mark II is not reduced by cover during their only attack they will perform during the entire game.

seems like the mortar being added to Veers attack is more likely to succeed.

11 hours ago, JediPartisan said:

If you do Coordinate with Coordinated Bombardment, does your added dice add to all three attacks, or are they considered separate attacks?

That would seem way too OP, so I’d guess the answer is β€œno”, but I know at least one guy in my area that will try to make the argument. πŸ™„ 😳 πŸ˜“ πŸ₯΄

Yeah as quoted you can only add the dice to one attack pool, but 3 Veteran units/3 Mk2 units could indeed add to all 3 shots, provided they can each find a different target at range 1-3 that they and Leia both have LOS to and Leia is range 4+ to.

7 hours ago, M.Mustermann said:

You ο»Ώ expose the vulnerable Mark IIs to the entire opposing f ο»Ώ orce during ο»Ώ the previous t ο»Ώ urn

You can easily do this on turn 1 actually, so no exposure on the previous turn. You do, though, expose them for turn 1, but if the alpha strike does enough damage it may be a decent trade.

Equip veterans with Recon Intel and the MK IIs with Uplink. It’s expensive and might not work against a savvy opponent, but potentially a devastating alpha strike.

Edited by nashjaee